CrazyFizik's Stars
rlabbe/Kalman-and-Bayesian-Filters-in-Python
Kalman Filter book using Jupyter Notebook. Focuses on building intuition and experience, not formal proofs. Includes Kalman filters,extended Kalman filters, unscented Kalman filters, particle filters, and more. All exercises include solutions.
accord-net/framework
Machine learning, computer vision, statistics and general scientific computing for .NET
SnpM/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
giacomelli/GeneticSharp
GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).
Unity-Technologies/UnityPlayground
A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience
strangergwenn/HeliumRain
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
justinwasilenko/Unity-Style-Guide
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
wurmen/Genetic-Algorithm-for-Job-Shop-Scheduling-and-NSGA-II
Learning how to implement GA and NSGA-II for job shop scheduling problem in python
prosysscience/RL-Job-Shop-Scheduling
Reinforcement learning approach for job shop scheduling
Siccity/Bezier3D
Unity3D: Simple core bezier functionality featuring interpolation and orientation.
sotos82/SolarSystemSimulatorGame
A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.
Karth42/SimpleKeplerOrbits
Unity3d static 2-body orbits simulation
daniel-ilett/cel-shading
A collection of shaders used to demonstrate cel-shading in Unity.
Incalos/FJSP-With-Genetic-Algorithm
This project involves using Genetic Algorithm to solve the dynamic scheduling problem of flexible Job Shop production.
rayjasson98/Hybrid-Genetic-Algorithm-Simulated-Annealing-for-Presentation-Scheduling
This repository demonstrates how the Presentation Scheduling problem, which is analogous to the famous University Course Timetabling Problem (UCTP), can be solved using the Hybrid Genetic Algorithm-Simulated Annealing (HGASA) algorithm.
arda-guler/orbitSim3D
Sophisticated astrodynamics and space mission simulator. Calculate n-body trajectories, perform orbital maneuvers, apply various perturbations, plot variables, and more!
mplantady/DataFusionKF
3D Data fusion implemented with Kalman Filter in Unity
EnviloN/SpaceRTS-ECS
A small 2D Space RTS made with Unity ECS (DOTS) with Boid (flocking) system.
aycignl/The_Flow_Shop_Scheduling_Problem
Solving the Flow Shop Scheduling Problem using Genetic Algorithms
JanPalasek/job-shop-scheduling
Implementation of job-shop scheduling problem using C#.
martindevans/Yolol-SpaceShipCombatSimulator
xhr-git/godot-steering-ai-framework-CSharp-with-Demo
This is the c# version of godot-steering-ai-framework with demo.
GoodCatGames/FSM
A lightweight user-friendly finite state machine to easily implement both simple and complex behaviors. Supports hierarchical states, custom and conditional transitions.
BRUS1NATOR/Unity3D-SolarSystem-and-Rocket
Celestial bodies, solar system, rocket with UNITY3D
aOttf/SteeringSystem
A Steering System consisting of common single and group steering behaviors
oniskanen/SpaceAlert
An Android RTS game made in Unity
benpierce/aispacewars
AI-driven, 2-D spaceship simululation
wadlo/godot-steering-ai-framework-submodule-csharp
The C# compatible version of godot-steering-ai-framework-submodule, A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
ZenCoderGames/ZAI
AI Framework which is designed to be very easy to use in Unity. Has all the basic steering behaviors. Inspired by the boids from www.red3d.com. Also has a simple scripting system and a behavior tree.
robertrumney/adaptive-music
Simple C# adaptive music system for Unity