/barebones

A barebones Dota 2 Mod

Primary LanguageLuaApache License 2.0Apache-2.0

Barebones Starter Mod Kit

Version 0.93c

Change Log

Introduction

Barebones is meant to be a jumping off point for creating a mod with all (or nearly all) of the boilerplate taken care of for you. Barebones sets up the necessary files to create a basic mod (from a scripting persective), allowing you to simply find the places to put your Lua logic in order for you mod to operate. Barebones currently provides limited examples for performing different tasks, and limited examples for unit/ability/item creation. Barebones divides scripts up into several sections: Core Files, Libraries, Examples and Internals.

Installation

Barebones can be installed by downloading this git repository and ensuring that you merge the "content" and "game" folder from this repo with your own "content" and "game" folders. These should be located in your "\SteamApps\common\dota 2 beta" folder. Be sure you don't use the "dota_ugc" folder!

##Core Files Core Files are the primary files which you should modify in order to get your basic game mode up and running. There are 4 major files:

####settings.lua This file contains many special settings/properties created for barebones that allows you to define the high-level behavior of your game mode. You can define things like respawn times, number of teams on the map, rune spawn times, etc. Each property is commented to help you understand it.

####gamemode.lua This is the primary barebones gamemode script and should be used to assist in initializing your game mode. This file contains helpful pseudo-event functions prepared for you for frequently needed initialization actions.

####events.lua This file contains a hooked version of almost every event that is currently known to fire in the DotA 2 Lua vscript code. You can drop your event handler functions in there to have your game mode react to events.

####addon_game_mode.lua This is the entry-point to your game mode and should be used primarily to precache models/particles/sounds/etc.

##Libraries I've included some helpful libraries with barebones that may prove useful in your game mode.

####timers.lua Change Log This library allow for easily delayed/timed actions without the messiness of thinkers and dealing with pauses.

####physics.lua Change Log This library can be used for advancted physics/motion/collision of units. See PhysicsReadme.md and CollidersReadme.md for more information.

####projectiles.lua Change Log This library can be used for advanced 3D projectile systems. See ProjectilesReadme.md for more information.

####notifications.lua Change Log This library can be used to send panorama notifications to individuals/teams/everyone in your game. See libraries/notifications.lua for usage details and examples.

####animations.lua Change Log This library can be used to start animations with customized animation rates, activities, and translations. See libraries/animations.lua for usage details and examples.

##Internals Barebones uses a few internal lua files in order to put together and handle the properties and pseudo-events systems. You will likely not have to adjust these files at all. These files are found in the internal directory.

##Debugging Barebones now only prints out (spams) debugging information when told to, either by setting the BAREBONES_DEBUG_SPEW value in gamemode.lua to true or adjusting the 'barebones_spew' cvar. You can change the 'barebones_spew' cvar at any time by typing 'barebones_spew 0' (for off) or 'barebones_spew 1' (for on) in your console.

##Additional Information

  • Barebones also comes with a sample loading screen implementation in panorama which you can view and edit via the content panorama directory.
  • Barebones also comes with a simple notifications system built into panorama to server as a jumping off point (and potentially be useful)
  • You can change the name of the multiteams used at the Game Setup screen by editing the game/barebones/panorama/localization/addon_english.txt file.
  • You can adjust the number of players allowed on each of your maps by editing addoninfo.txt.

If you have any questions or concerns, leave an issue or mail me (bmddota@gmail.com).