/gd-voxel-rs

Voxel system for godot written in rust

Primary LanguageRust

gd-voxel-rs

A WIP voxel system for Godot.

spiritual successor to https://github.com/CrispyPin/voxel-meshing

Todo:

  • improve terrain generation
  • collision/player controller

Naming:

  • wpos = Vector3; world space coordinate
  • loc = ChunkLoc; i32 tuple for chunk location
  • locv = Vector3; chunk location in vector form (should be floored)
  • vpos = VoxelPos; i8 tuple for position in local chunk space
  • vposv = Vector3; position in local chunk space as Vector3, not necessarily floored