- join
- ready
- start_move(orientation) - start movement in the specified direction
- stop_move - stop movement
- shoot - shoot a projectile
- joined(who)
- is_ready(who)
- started_move(who, orientation) - someone started to move in the specified direction
- stoped_move(who) - someone stopped
- has_shot(who) - someone has shoot a projectile
- killed(who, by_whom) - someone was destroyed
- full_resync(world) - perform a full resynchronization of game state
TODO: Write usage instructions here
The gem is available as open source under the terms of the MIT License.