Pinned Repositories
GameMaker1-TowerDefense
This is the very first videogame I did at my first year at university with GameMaker Studio 1.
Unity-AStarPathfinding-Visualization
Unity project showcasing A* pathfinding visualization.
Unity-AudioSpectrum-Synthwave
Audio visualization in Unity with a procedural scene with Synthwave vibes.
Unity-Editor-PolymorphicReorderableList
Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
Unity-Flocking-CPU-GPU
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
Unity-Pathfinding-Jobs-StressTest
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
Unity-Raymarched-Clouds-Simple-Wave
Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.
Unity-Serious-game
This is a Unity project where I developed a serious game. The objective is to enhance typing skills while learning to avoid errors on how certain words are written in Spanish.
Unity-URP-Shadergraph-Dissolve-Car
Unity project to test shadergraph in URP dissolving a car's body.
Unity-URP-Volumetric-Light
Unity package for versions 2022.3 and 2023. Adds support to render volumetric lighting for both the main and additional lights. Compatible with the upcoming URP render graph in 2023.3.
CristianQiu's Repositories
CristianQiu/Unity-Pathfinding-Jobs-StressTest
Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
CristianQiu/Unity-Flocking-CPU-GPU
CPU and GPU flocking implementations in the Unity game engine. Based on Unity's ECS implementation using DOTS, presented by Mike Acton.
CristianQiu/Unity-URP-Shadergraph-Dissolve-Car
Unity project to test shadergraph in URP dissolving a car's body.
CristianQiu/Unity-URP-Volumetric-Light
Unity package for versions 2022.3 and 2023. Adds support to render volumetric lighting for both the main and additional lights. Compatible with the upcoming URP render graph in 2023.3.
CristianQiu/Unity-Editor-PolymorphicReorderableList
Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity objects.
CristianQiu/Unity-Raymarched-Clouds-Simple-Wave
Unity project showcasing clouds volume rendering with raymarching, and a simple coloured wave.
CristianQiu/Unity-AudioSpectrum-Synthwave
Audio visualization in Unity with a procedural scene with Synthwave vibes.
CristianQiu/Unity-Serious-game
This is a Unity project where I developed a serious game. The objective is to enhance typing skills while learning to avoid errors on how certain words are written in Spanish.
CristianQiu/Unity-AStarPathfinding-Visualization
Unity project showcasing A* pathfinding visualization.
CristianQiu/GameMaker1-TowerDefense
This is the very first videogame I did at my first year at university with GameMaker Studio 1.
CristianQiu/Unity-PerlinNoise-Tool
Simple unity tool to generate and save 2D textures with perlin noise using jobs.
CristianQiu/CristianQiu
CristianQiu/Unity-Packages-Gifs
Repository to store the gifs from other repositories, mainly those used for Unity packages.
CristianQiu/web