In this project, I have created a simple 3D scene that introduces the concepts of translations, terrain, importing assets, the update loop, and more. The player is a Tank, which is moveable around the scene using the W, A, S, and D keys.
A project-driven study of the theory and practice of game design and development. The aim is to build realistic graphical 3-D worlds, animate characters, and add special effects to games. Discussion covers critical mathematical concepts and real-time game physics. Projects include collaborative development of interactive games.