Pinned Repositories
AboutGameEngineGraphics
主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
ExtendStandard
扩展Unity的Standard PBR
Firefly
Unity ECS example for special effects
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
HoYoStudio
LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
Unity-Basic-Shader
Unity Basic Shader
Unity-Raindrops
raindrops shader
CubicQ's Repositories
CubicQ/AboutGameEngineGraphics
主要是个人收集的一些游戏相关的渲染知识和白嫖圣地
CubicQ/dxbc_reader
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
CubicQ/ExtendStandard
扩展Unity的Standard PBR
CubicQ/Firefly
Unity ECS example for special effects
CubicQ/HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
CubicQ/HoYoStudio
CubicQ/LearnUnityShader
记录学习Unity Shader过程中实现过的一些Demo。
CubicQ/TextureGenerator
3D and 2D Texture generation using the compute shaders within the Unity engine.
CubicQ/Unity-Basic-Shader
Unity Basic Shader
CubicQ/Unity-Raindrops
raindrops shader
CubicQ/Unity-URP-Underwater-Effects
CubicQ/Unity-Water-Shaders
CubicQ/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
CubicQ/URPHizContactShadowCloudNoise
CubicQ/URPLearn_Grass
A project used for learning Unity Universal Render Pipeline