Pinned Repositories
ClientSim
Client Simulator for World Building
CyanEmu
CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
CyanPlayerObjectPool
A VRChat system that will assign a unique object to every player in the world.
CyanTrigger
CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
CyanTrigger-SDK2Migrator
System to migrate a VRChat SDK2 project to Udon using CyanTrigger. Note that not everything can be converted.
template-package-listing-test
VRCSDKClientStub
Add this to your VRCSDK2 project to prevent sdk components throwing null references in playmode. https://feedback.vrchat.com/sdk-bug-reports/p/vrctrigger-emits-an-error-log-on-editor
WallWalkingExamples
Project files for creating a VRChat world that allows players to walk on walls with examples written in UdonGraph, UdonSharp, and CyanTrigger. Please read the wiki page for more details on how to properly implement: https://vrclibrary.com/wiki/books/repositioning-remote-players
ClientSim
Client Simulator for World Building
Udon-Examples-by-VRCPrefabs
Udon Examples created by the VRCPrefabs Community for use in VRChat SDK3 worlds.
CyanLaser's Repositories
CyanLaser/CyanEmu
CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
CyanLaser/CyanPlayerObjectPool
A VRChat system that will assign a unique object to every player in the world.
CyanLaser/CyanTrigger
CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
CyanLaser/WallWalkingExamples
Project files for creating a VRChat world that allows players to walk on walls with examples written in UdonGraph, UdonSharp, and CyanTrigger. Please read the wiki page for more details on how to properly implement: https://vrclibrary.com/wiki/books/repositioning-remote-players
CyanLaser/VRCSDKClientStub
Add this to your VRCSDK2 project to prevent sdk components throwing null references in playmode. https://feedback.vrchat.com/sdk-bug-reports/p/vrctrigger-emits-an-error-log-on-editor
CyanLaser/ClientSim
Client Simulator for World Building
CyanLaser/CyanTrigger-SDK2Migrator
System to migrate a VRChat SDK2 project to Udon using CyanTrigger. Note that not everything can be converted.
CyanLaser/template-package-listing-test