Cysharp/MessagePipe

R3 vs MessagePipe use case

man-chi opened this issue · 1 comments

thanks for the great contribution to such high-quality and awesome unity projects!

I also came across R3 (uniRx successor) in-memory reactive stream, can you advise on the typical use case using MessagePipe vs R3 in unity?

my current understanding: R3 is a client async programming model connecting to MessagePipe which is a broker, and the R3 client will consume events from the messagepipe subject, is my understanding correct?

kindly help, thanks.

answered at R3 repo Cysharp/R3#194