Cysharp/ZString

Huge amounts of GC when appending floats

CarpetHead opened this issue · 2 comments

image
Here's a profiler image of the issue. We are essentially just appending floating point numbers (part of a vector) - we're using unity 2022.3.11f1

is this expected behaviour? is there any way to avoid this?

Here, if we can get some more implementation details, we may be on to something.

I could not see this behavior in my environment.

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