Issues
- 3
Feature request: make `Length` writable
#113 opened by alex-jitbit - 1
Naming conflict with TextMeshPro and their Extensions
#110 opened by dexsper - 2
Unittest failed
#102 opened by yangruihan - 2
Huge amounts of GC when appending floats
#97 opened by CarpetHead - 3
- 11
- 1
ZString not compatible with Unity 2023.2
#100 opened by cfoulston - 4
ZString.Join is looklike bad
#78 opened by BoysheO - 2
Joining HashSets does not work, see PR with test
#85 opened by Henr1k80 - 1
Utf8JsonWriter
#83 opened by jojo-WJ - 1
- 0
About .NET 7.0 Support
#87 opened by daramkun - 1
.Append(string) does not work when ZString is created as a readonly class member
#92 opened by teobugslayer - 1
Compilation errors
#86 opened by UnityAnthony - 1
Workaround for nested ZString.Format calls
#82 opened by jchowgithub - 3
- 1
- 1
- 5
Support C# 10 string interpolation
#65 opened by NN--- - 6
Compiler error on import due to dependance on TMP
#69 opened by popcron - 1
- 1
- 4
Create Interface for shared methods
#67 opened by Marvin-Brouwer - 1
Still have GC??
#74 opened by GDdark - 5
- 3
AppendFormat based on ReadOnlySpan?
#62 opened by mdsitton - 1
OpenUPM
#64 opened by pointcache - 1
NullReferenceException
#66 opened by blakepell - 7
Built-in support for TextWriter implementations
#49 opened by lahma - 1
Error CS0426: The type name 'CreateStringBuilder' does not exist in the type 'ZString'
#48 opened by MagicAndre1981 - 4
- 5
Add assembly signing
#46 opened by lahma - 9
Compiler error when importing via UPM
#38 opened by JesseTG - 2
DLL conflicts
#40 opened by Kazkoo - 1
- 1
- 5
- 1
Can u change your current stringbuilder.tostring to ------> (see in the description box)
#35 opened by CodingMadness - 4
Support UPM
#28 opened by laicasaane - 3
Unity IL2CPP backend seems not to be supported when Managed Stripping Level set to High
#13 opened by SNMATAN - 1
Is the content of LICENSE correct?
#25 opened by udaken - 4
ZString.Join is slower than String.Join
#17 opened by udaken - 1
- 1
- 1
Parse StandardFormat.Precision in Utf8Format
#14 opened by neuecc - 2
Unity IL2CPP backend seems not to be supported
#12 opened by SNMATAN - 2
ZString.Join() not thread safe?
#10 opened - 3
- 0
- 1
Add ZString.Prepare
#8 opened by neuecc