This is a template for my fellow gamers and server owners out there who want to learn and are wanting to keep things tidy.
Hello and thank you for taking the time to open this and come to my github to pursue a better more organized mission! Inside this folder contains all the files you will need for a chernarusplus map, the same concept is applicable for all other missions.
defines the type of given xml, can be one of the following:
interprets file as types.xml
This is what balances your stuff.
This can be created from scratch, all you need is the mod's class IDs and lift off.
interprets file as cfgspawnabletypes.xml
This helps your weapons and spawns with variety and variation.
When you create a CE folder, its typically a good thing to put the mods spawnable types in there.
interprets file as globals.xml
Don't mess with this unless you know what you are doing.
Don't mess with this until your older. I mean more informed on how to do things.
interprets file as economy.xml
Don't mess with this if you do not know what you are doing.
Don't mess with this until your older. I mean more informed on how to do things.
interprets file as events.xml
Use this if you wish to add custom vehicle events. This is typically used with modded or custom vehicles, however you can split up the db folders events into a more organized. You are able to put wrecks, and all sorts of things, I suggest looking up tutorials.
interprets file as messages.xml
Don't ... just don't ... use this... get a mod for this...
Start with cfgeconomycore.xml this is your first stop and will be your last stop on the way out, you always doublecheck the econ core. Ensure you stay within the "bumpers" & CE stands for Central Economy, the system that Bohemia uses.
You can name the folder whatever you want, aslong as it resides within your mission. Notate or edit the economycore.xml to reflect the changes within cfgeconomycore.xml
Ensure you always start your files with and when you are finished, things to note, there are only every 2 of those on types xml documents. Understand that you can have different types within your folder let alone other types.xml. Make sure you validate before closing this document, go to the utilities section if you havent.
Please proceed to cfgeconomycore.xml once you have sorted your types.
There are examples within that mission folder to help get you on your way.
<ce folder="ThankyouHootforthis">
<file="reallyhoot.xml" type="types" />
</ce>
Get yourself Visual Studio Code. https://code.visualstudio.com/download
Get yourself the XML Validator. https://marketplace.visualstudio.com/items?itemName=raffazizzi.sxml
https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding