DMeville/Volumetric-Occlusion-Mask-SRP
Using SRP to create a volumetric occlusion mask for objects to use in their render pass
ShaderLabMIT
Issues
- 2
Only one blocker is rendered to the mask
#6 opened by DMeville - 8
Mask Softness
#5 opened by DMeville - 1
Too Many Passes?
#4 opened by DMeville - 1
Shadows broke
#1 opened by DMeville - 1
Depth Issues
#3 opened by DMeville - 0
Performance/Occlusion Component
#2 opened by DMeville