Procedural Terrain Generator
An OpenGL 3.3 and C++ program that generates unique landscapes using Perlin Noise.
Building
To build, you must have CMake installed. Start by creating a folder named build:
mkdir build
cd build
Select your generator and build, for Windows I usually use "Visual Studio 17 2022"
or "MinGW Makefiles"
, as for Linux, I use "Unix Makfiles"
.
cmake -G "Unix Makefiles" .
cmake --build .
Make sure that you run the executable from the root of the project or else the shaders and assets will fail to load.