Pinned Repositories
amplify-photo-gallery-workshop
AWS Workshop tutorial for building a photo gallery web app using AWS Amplify and AWS AppSync.
arbitrage_fullstack
awesome-static-analysis
A curated list of linters, code quality checkers, and other static analysis tools for various programming languages
aws-amplify-quick-notes
Machine-Learning-Projects
Pentest-toolkit
A penetration testing toolkit based on metasploit and some other minor libs
PentestToolkit
A hacking toolkit with system, wireless and buffer overflow attacks.
Smooth-Infinite-Voxel-Terrain
A voxel terrain generator that allows artists to easily create endless, diverse game worlds.
StreetMap
Import OpenStreetMap data into Unreal Engine 4
Voxel-survival-primitive-UE4
This is a large-scale UE4 project, made to demonstrate how a voxel game can be implemented with UE4 and Instanced Static Mesh Component
DXGatech's Repositories
DXGatech/amplify-photo-gallery-workshop
AWS Workshop tutorial for building a photo gallery web app using AWS Amplify and AWS AppSync.
DXGatech/arbitrage_fullstack
DXGatech/aws-amplify-quick-notes
DXGatech/cors-anywhere
CORS Anywhere is a NodeJS reverse proxy which adds CORS headers to the proxied request.
DXGatech/EvalAI-dev
:cloud: :rocket: :bar_chart: :chart_with_upwards_trend: Evaluating state of the art in AI
DXGatech/faceswap-GAN
A denoising autoencoder + adversarial losses and attention mechanisms for face swapping.
DXGatech/GAN-Implementations
My versions of StyleGAN, CycleGAN and ProGAN
DXGatech/Image2Image_GT-Agency
DXGatech/JIE-2332-iParametrics
DXGatech/malmo
Project Malmo is a platform for Artificial Intelligence experimentation and research built on top of Minecraft. We aim to inspire a new generation of research into challenging new problems presented by this unique environment. --- For installation instructions, scroll down to *Getting Started* below, or visit the project page for more information:
DXGatech/Marching-Cubes
Marching cubes in Unity
DXGatech/Marching-Cubes-1
Coding Adventure
DXGatech/Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
DXGatech/Microsoft-Virtual-Internship
As the cornerstone of company, Microsoft Engineers always aspire to be the best in the industry. Whether coding, building, hacking, designing, or testing, they consistently put their passion and energy into delivering world-class products that will delight and empower Microsoft customers and partners
DXGatech/Minecraft_Clean
DXGatech/Minecraft_WildernessOverhaul
A minecraft mod that provides players with overhauled wilderness experience
DXGatech/npyjs
Read numpy .npy files in JavaScript
DXGatech/Overlord
DXGatech/Procedural-Planets
DXGatech/RDR2-Bounties-Expansion
DXGatech/react-native-summarizer
DXGatech/Reinforcement-Learning-for-Games
My implementation of DRL agents for different games(Atari, Minecraft etc)
DXGatech/RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
DXGatech/Sample-README-Template
DXGatech/SarcasmDetection
Sarcasm detection on tweets using neural network
DXGatech/SPADE
Semantic Image Synthesis with SPADE
DXGatech/stylegan2encoder
StyleGAN2 - Official TensorFlow Implementation
DXGatech/UnrealLandscapeCopy
A copy of unreal engine landscape as a game module. (ue4.22)
DXGatech/VoxelPlugin
Voxel plugin for Unreal Engine
DXGatech/VRNetwork-Framework
A framework that allows content creators to work on multiplayer/networking projects without having to worry about things under the hood