Pinned Repositories
Unity-shader-
unity默认管线后处理黑白闪shader和脚本,使用方法请移步https://www.bilibili.com/video/BV1DN4y1w7rr/?spm_id_from=333.999.list.card_archive.click&vd_source=caddb5603fd3356bf688c525fd8bcbe4
URP-HotDistort-AndBlackWhite
urp下的黑白闪和热扭曲
cats-blender-plugin
:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
GenshinCharacterShading
通过编写一个仿原神渲染的shader,来学习URP和卡通渲染相关知识
ShaderReference
针对Unity的Shader参考大全
ToonShadingCollection
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
URP-Anime-Crystal-Shader
💎 An anime-style crystal shader with Delaunay Triangle in URP.
URP-Geometry-Shader-Example
🧱 An example of geometry shader in URP.
URP-Iridescence-Example
🔮 An example of iridescence shader in URP.
URP-Knitwear-Shader-Example
🧶 An example of knitwear shader in URP.
DadenglongLS's Repositories
DadenglongLS/URP-HotDistort-AndBlackWhite
urp下的黑白闪和热扭曲
DadenglongLS/Urp_Stylized-crystal
风格化石头
DadenglongLS/cats-blender-plugin
:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
DadenglongLS/ToonShadingCollection
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
DadenglongLS/Unity-shader-
unity默认管线后处理黑白闪shader和脚本,使用方法请移步https://www.bilibili.com/video/BV1DN4y1w7rr/?spm_id_from=333.999.list.card_archive.click&vd_source=caddb5603fd3356bf688c525fd8bcbe4
DadenglongLS/GenshinCharacterShading
通过编写一个仿原神渲染的shader,来学习URP和卡通渲染相关知识
DadenglongLS/ShaderReference
针对Unity的Shader参考大全
DadenglongLS/URP-Knitwear-Shader-Example
🧶 An example of knitwear shader in URP.
DadenglongLS/URP-Anime-Crystal-Shader
💎 An anime-style crystal shader with Delaunay Triangle in URP.
DadenglongLS/URP-Iridescence-Example
🔮 An example of iridescence shader in URP.
DadenglongLS/URP-Geometry-Shader-Example
🧱 An example of geometry shader in URP.