Qt Coding Conventions 1.0
This document summarizes the high-level coding conventions for writing Qt client code at Daedalic Entertainment. They are based on the official Qt Coding Conventions:
- https://wiki.qt.io/Qt_Coding_Style
- https://wiki.qt.io/Coding_Conventions
- https://wiki.qt.io/Qt_Contribution_Guidelines
- https://community.kde.org/Policies/Library_Code_Policy
The goal is to make it easier to work in similar teams inside and outside the company, as well as have client code blend in with other code of the Qt API. We are providing a complete summary here in order to allow people to understand the conventions at a glance, instead of having to open multiple documents. Our coding conventions are numbered, which makes it easier to refer to them in code reviews.
You can facilitate using the below ruleset by importing DaedalicQtCreatorCodeStyle.xml in QtCreator: Tools > Options > C++ > Code Style > Import...
In case we've missed recent changes to the official Qt coding conventions, or you can spot any other issue, please create a pull request.
1. Namespaces
1.1. DO use PascalCase for namespace names.
1.2. DO wrap all code in a matching namespace, e.g. with the name of the application or library.
1.3. AVOID namespace pollution by only using specific types, never whole namespaces.
// Right:
using Daedalic::AboutModel;
// Wrong: Might clash with other symbols imported from different namespaces.
using namespace Daedalic;
2. Files
2.1. DO use all lower-case file names, without any other symbols, as suggested by QtCreator.
2.2. DO write header files with the following structure:
#pragma once
#includes
- forward declarations
- type definition
2.3. DO define classes with the following structure:
Q_OBJECT
macro if the class inherits fromQObject
- constructors
- destructor
- public functions
- public slots
- operators
- public constants
- signals
- protected functions
- protected slots
- protected constants
- protected fields
- private functions
- private slots
- private constants
- private fields
Within each of these groups, order members by name or logical groups.
2.4. DO NOT cover more than a single feature in each file. Don't define more than one public type per file.
2.5. AVOID files with more than 1000 lines.
2.6. DO leave a blank line at the end of the file to play nice with gcc.
3. Includes
3.1. DO include headers from external libraries using angle brackets.
#include <QDate>
3.2. DO include headers from your own project using double quotes.
#include "myclass.h"
3.3. DO not include unused headers. This will generally help reduce the compilation time, especially for developers when just one header has been modified. It may also avoid errors that can be caused by conflicts between headers. If an object in the class is only used by pointer or by reference, it is not required to include the header for that object. Instead, just add a forward declaration before the class.
3.4. DO use #pragma once
in header files to protect against possible multiple inclusion. This also reduces the risk of copy & paste errors.
3.5. DO NOT rely on a header that is included indirectly by another header you include.
4. Classes & Structs
4.1. DO use PascalCase for class names, e.g. BankAccount
.
4.2. DO uppercase the first letter of acronyms, only, e.g. QXmlStreamReader
, not QXMLStreamReader
.
4.3. DO add the Q_OBJECT
macro to every QObject
subclass, even if it doesn't have signals or slots, otherwise qobject_cast
will fail.
4.4. DO add a virtual destructor to classes with virtual member functions.
4.5. DO mark classes that are not meant to be derived from as final
. This should be the default for non-interface classes. Care has to be taken when removing the final
keyword from a class when inheritance is required. Classes that are already derived don't need to be marked as final
by default: In the most common case there is no reason to prevent further inheritance.
4.6. DO use a non-virtual destructor in final
classes have unless they are already derived.
4.7. DO mark destructors in derived classes as Q_DECL_OVERRIDE
. This detects a missing virtual destructor in the base class.
4.8. DO use struct
s for data containers, only. They shouldn't contain any business logic beyond simple validation or need any destructors.
5. Constructors
5.1. DO mark each constructor that takes exactly one argument as explicit
, unless it's a copy constructor or the whole point of the constructor is to allow implicit casting. This minimizes wrong use of the constructor.
5.2. DO initialize all fields of a C++ class either in the header, or all of them in the initialization list.
5.3. DO begin initialization lists in the first line after the constructor signature.
// Right:
AboutDialog::AboutDialog(QWidget* parent)
: QDialog(parent),
ui(new Ui::AboutDialog)
// Wrong:
AboutDialog::AboutDialog(QWidget* parent) : QDialog(parent), ui(new Ui::AboutDialog)
6. Functions
6.1. DO use camelCase for functions names.
6.2. DO use the prefix set
for setters, but don't use the prefix get
for getters. Getters are simply named with the name of the property they access. The exception is for accessors of a boolean which may start with the prefix is
.
public:
void setColor(const QColor& c);
QColor color() const;
void setDirty(bool b);
bool isDirty() const;
6.3. DO begin names of slots that are connected to signals with on
.
6.4. DO NOT add a space between function name and parameter list:
// Right:
void setColor(const QColor& c);
// Wrong:
void setColor (const QColor& c);
6.5. DO pass each object parameter that is not a basic type (int, float, bool, enum, or pointers) by reference-to-const. This is faster, because it is not required to do a copy of the object. Do that even for object that are already implicitly shared, like QString
:
QString myMethod(const QString& foo,
const QPixmap& bar,
int number);
6.6. DO flag methods as const
if they do not modify the object.
6.7. CONSIDER writing functions with six parameters or less. For passing more arguments, try and use structs
instead, and/or refactor your function.
6.8. CONSIDER using enum values instead of boolean function parameters.
// Right:
MessageBox::show("Nice Title", "Nice Text", MessageBox::MESSAGEBOX_BUTTONS_OK)
// Wrong: Meaning of third parameter is not immediately obvious.
MessageBox::show("Nice Title", "Nice Text", false)
6.9. DO annotate reimplemented virtual methods with the Q_DECL_OVERRIDE
macro after the function declaration, just before the ;
. Do not put the virtual
keyword in the header file.
6.10. DO NOT provide function implementations in header files.
7. Variables
7.1. DO use camelCase for variable names. Field names start with an underscore before the first lower-case latter. This way, we can ensure the same public API as Qt.
7.2. AVOID short or meaningless names (e.g. "a", "rbarr", "nughdeget"). Single character variable names are only okay for counters and temporaries, where the purpose of the variable is obvious.
7.3. DO NOT use negative names for boolean variables.
// Right:
if (_visible)
// Wrong: Double negation is hard to read.
if (!_invisible)
7.4. DO declare each variable on a separate line.
7.5. DO put a single space between the *
or &
and the variable name for pointers or references, and don't put a space between the type and *
or &
. For us, the fact that we are declaring a pointer or reference variable here much more belongs to the type of the variable than to its name:
char* x;
const QString& myString;
const char* const y = "hello";
7.6. DO test whether a pointer is valid before dereferencing it.
8. Enums & Constants
8.1. CONSIDER using enum class
over static constexpr
over static const
variables over #define
when defining constants.
8.2. DO use ALL_CAPS with underscores between words for constant names.
9. Indentation & Whitespaces
9.1. DO use four spaces for indentation.
9.2. DO use a single space after a keyword and before a parenthesis.
// Right:
if (foo) {
}
// Wrong:
if(foo){
}
9.3. DO surround binary operators with spaces.
9.4. DO NOT not put multiple statements on one line.
10. Line Breaks
10.1. CONSIDER keeping lines shorter than 100 characters; wrap if necessary.
10.2. DO use a new line for the body of a control flow statement:
// Right:
if (foo) {
bar();
}
// Wrong:
if (foo) bar();
10.3. DO start operators at the beginning of the new lines.
// Right:
if (longExpression
+ otherLongExpression
+ otherOtherLongExpression) {
}
// Wrong: Operator at the end of the line is easy to miss if the editor is too narrow.
if (longExpression +
otherLongExpression +
otherOtherLongExpression) {
}
11. Braces
11.1. DO use attached braces for statements: The opening brace goes on the same line as the start of the statement. If the closing brace is followed by another keyword, it goes into the same line as well:
// Right:
if (codec) {
} else {
}
// Wrong:
if (codec)
{
}
else
{
}
11.2. DO have the left brace on the start of a line for class declarations and function definitions:
static void foo(int g)
{
qDebug("foo: %i", g);
}
class Moo
{
};
11.3. DO use curly braces, even if the body of a conditional statement contains just one line:
// Right:
if (address.isEmpty()) {
return false;
}
for (int i = 0; i < 10; +''i) {
qDebug("%i", i);
}
// Wrong: Can lead to subtle bugs in the future, if the body is extended to span multiple statements.
if (address.isEmpty())
return false;
for (int i = 0; i < 10;i)
qDebug("%i", i);
12. Parentheses
12.1. DO use parentheses to group expressions:
// Right:
if ((a && b) || c)
// Wrong: Operator precedence is not immediately clear.
if (a && b || c)
12.3. DO NOT use spaces after parentheses:
// Right:
if ((a && b) || c)
// Wrong:
if ( ( a && b ) || c )
13. Control Flow
13.1. DO add a break
(or return
) statement at the end of every case
, or a comment to indicate that there's intentionally no break
, unless another case
follows immediately within switch statements
switch (myEnum) {
case Value1:
doSomething();
break;
case Value2:
case Value3:
doSomethingElse();
// fall through
default:
defaultHandling();
break;
}
13.2. DO NOT put else
after jump statements:
// Right:
if (thisOrThat) {
return;
}
somethingElse();
// Wrong: Causes unnecessary indentation of the whole else block.
if (thisOrThat) {
return;
} else {
somethingElse();
}
13.3. DO NOT mix const and non-const iterators.
// Right:
for (Container::const_iterator it = c.cbegin(); it != c.cend(); ++it)
// Wrong: Crashes on some compilers.
for (Container::const_iterator it = c.begin(); it != c.end(); ++it)
14. Language Features
14.1. CONSIDER using the auto
keyword when it avoids repetition of a type in the same statement, or when assigning iterator types. If in doubt, for example if using auto
could make the code less readable, do not use auto
.
auto* something = new MyCustomType();
auto* keyEvent = static_cast<QKeyEvent*>(event);
auto it = myList.const_iterator();
14.2. DO use auto*
for auto pointers, to be consistent with references, and to add additional guidance for the reader.
14.3. DO use proprietary types, such as QString
or QList
where possible. This avoids unnecessary and repeated type conversion while interacting with the Qt framework APIs.
15. Exceptions
15.1. DO throw exceptions from model or controller classes to propagate errors to the UI. This is much safer than returning error codes and relying on the caller not to forget to check for them.
15.2. DO NOT throw exceptions from a slot invoked by Qt's signal-slot connection mechanism, as this is considered undefined behaviour.
16. Comments
16.1. DO add a space after //
.
16.2. DO place the comment on a separate line, not at the end of a line of code.
16.3. DO write API documentation with QDoc comments, wrapped in /*! ... */
.
17. Additional Naming Conventions
17.1. DO NOT use any swearing in symbol names, comments or log output.