Issues
- 0
Moving codebase to new project
#129 opened - 0
Final Submission
#128 opened - 0
Milestone 4 Build
#127 opened - 0
- 0
Reorganizing Main Document
#110 opened - 0
Quad Tree based Collisions
#108 opened - 0
Create grind and path finding class
#107 opened - 0
Make game balancing variables data driven.
#106 opened - 0
Add Observer Event System
#105 opened - 0
The Building class
#104 opened - 0
Non-Static to Non-Static Collision Bug
#100 opened - 0
Mip-Mapping and Anisotropic Filtering
#99 opened - 0
Load Models
#98 opened - 0
Debug Collider Visuality
#97 opened - 0
- 0
Rendering Extras Normal Maps
#95 opened - 0
Animations State Machine
#94 opened - 0
Spells and Abilities
#91 opened - 0
Tower AI
#90 opened - 0
Villager AI
#89 opened - 0
Golem Character Controller
#88 opened - 0
- 0
Import All Animation Assets
#86 opened - 0
AI Issue Set 2
#85 opened - 0
Setup New GG UI and Attach Audio
#84 opened - 0
testing
#83 opened - 0
Refactor Renderer
#81 opened - 0
Shadow Mapping Research
#79 opened - 0
Death Layer for when Spyro falls off map
#78 opened - 0
- 0
Pick out new assets
#75 opened - 0
Rewrite Interactable objects
#74 opened - 0
Added additional UI features
#73 opened - 0
Ground Clamping and Terrain Following
#72 opened - 0
- 0
Create Basic Effects System
#70 opened - 0
Billboarding Research
#69 opened - 0
Geometry Shader Research
#68 opened - 0
Refactor Resolution
#67 opened - 0
Quad Tree Collision System
#66 opened - 0
Collision Queue System
#65 opened - 0
Quad Tree Research
#64 opened - 0
FBX Animation Data Exporter
#63 opened - 0
Milestone 2 Build Review
#62 opened - 0
Unity Imported Layered Collision
#61 opened - 0
Collision Culling
#60 opened - 0
- 0
Fix the Atlas issues
#53 opened - 0
Create UI gameside menu and atlast
#52 opened - 0
Create UI Component derived classes
#51 opened