- This application sets a timer of 60 seconds and then quizes the user on their javascript knowledge
- This application uses local storage to save high scores
- This code initializes a variety of elements in the main.js file through the .getElementById and .querySelector methods
- When the start button is pressed, the game begins by taking an array named questions and and shuffling it, then passing that array into an element called shuffledQuestions
- The quiz then generates four buttons dynamically that serve as possible answers. Wrong answers flash the screen red, and correct answers flash the screen green. Wrong answers also deduct 5 seconds from the clock
- Once the questions are all passed through or the timer reaches 0, the game is stopped and the user is asked to enter their name for a high score.
- The score is then entered into local storage and shown on the screen.
Below is a link to the deployed project
https://damien-shoemake.github.io/js-quiz-test-your-knowledge/