/CivCraft-Redefined

Sponge version of civcraft, to be superior to civcraft in every way, shape, and form.

Primary LanguageJava

CivCraft-Redefined

Sponge version of civcraft, to be superior to civcraft in every way, shape, and form.

This Sponge Plugin contains the following currently added features:

  • Custom ore types
  • Chance ore spawning
  • Ore despawning
  • Triple break block system for stone
  • Customizable mob drops
  • Advanced random spawn script, donut area 1-2k blocks from center, weighted to the edge
  • Map is generated to map the biomes from a bitmap image, forming a mainland
  • XP bar determines lives remaining, losing one level and level progress on death, and timed ban if out of levels
  • XP gain is vastly diminished

Planned features:

  • Block protection system with material in hand, shift left click, bound to player or group if in one
  • All protected blocks will be transferred to group owner if user joins group
  • Protected blocks have lifetime that decays hourly, base of 100 hours per material
  • Structure blocks similar to tinkers construct smeltery to make factories and tools
  • Structures require fuel and sometimes other resources to operate, can be upgraded
  • Deep ore miner structure to mine on bedrock layer to make ores
  • Coal burns longer than charcoal, 4 times longer
  • Custom ores give different return depending on quality with nuggets and furnace type
  • Groups can be made with one leader and contain members
  • One player can be a part of only one group
  • Stat bonuses will be given to players based on group size
  • Group members can vote a mutiny on their leader by voting in a new leader
  • Village spawning is random with fancy generated buildings
  • Villagers are player entities that defend the village and give quests
  • Villages are adventure mode only
  • Bank building in village, with banker
  • Economy with gold nuggets/ingots/blocks as currency, can be deposited to bank for safekeeping
  • Hotbar is kept on player death if player has lives remaining
  • Banks can be upgraded to increase storage, gain interest, and become global among all cities/villages
  • Quests given by town people that give rewards such as town favor
  • Townspeople are infinite health, double attack, attacking anyone in a town will trigger guards to "sick you", inavoidable death unless you run, you become banished
  • In port towns you can pay to travel to any other port town or other mainlands
  • Market spaces are auctioned weekly, so players can sell to other players with more security
  • Market profit/items are in stealable chests, where every 4 hours a player may attempt to steal 15% of the coins or 1 random item
  • Certain quests can affect intertown diplomacy, will be too hard to do alone, high rewards