/GameDevJS2023Jam

A game made for the gamdevjs 2023 game jam with the theme of : TIME

Primary LanguageC#

GameDevJS2023Jam

Game for the Game Dev JS 2023 Gam Jam with the theme of :

Time

Published here

Progress

Day 1 :

In the first day I mostly focused on getting an idea for a game, and decided on a game that you will need to take out bombs before they blow out of TIME.

Day 2 :

Got some art done, mostly character art : Tinytime and some coding, got a button system done

Day 3 :

Made more art, for a bomb, and arrow pointer : Bomb made a door system and a bomb & bomb destoryer code, also made particale systems for the bomb and bomb destroy animation, also made a dialouge system.

Day 4 :

made a restart and checkpoint systems, fixed code bugs and made more map design : Map day 4
also made a oclussion culling system to reduce game lags.

Day 5 :

Added music and SFXs to the game, also added the serialized dicts asset, and some more map design.

Day 6 :

Worked on SFXs more, also some on map design and a lot of bug fixes.

Day 7:

Got new idea for the game concept, a TD (tower defense) game, and started making a new game.

Day 8:

Made turrets, map system, map, turret placement, waves, enemys, and basic money system. Also some art : Set

Day 9:

Made more art, reward system, more towers, enemy health, player health, turret UI system, etc Buildings

Day 10:

Added upgrades (kinda), added sfx and music, fixed bugs, game over screen, and more.

Day 11:

Added fully working upgrades, more sfx, basic main menu, more enemies and more.

Day 12:

Addedd another map, finished main menu, bug fixes new map

Day 13:

Finishing touches, submitted my game on here

Summary & Conclusions

Through the jam I have learned a few mechanics I have never used before, gizmo drawing for an example, and got alot of progress done in short time, got 2 prototypes done... but used one of at the end. Thanks for all the support through the jam.