Pinned Repositories
aigamedev-resistance
One bot I've made for the Resistance competition at aigamedev.com
android-basic-samples
Google Play game services - Android samples
AssetLoader
Multi file/asset loader for AS3 built on AS3Signals.
AStar
C Implementation of the A* Pathfinding Algorithm
buggy_troll_minigolf_gb
c-for-game-programmers-src
Corrections of the source code provided with the book "C++ for game programmers" (http://www.amazon.com/For-Game-Programmers-Development-Series/dp/1584504528), because I can't find anywhere else to report it (I know the book is old). Some extra modifications are also added to work on Linux.
fire_effect
Classic demoscene fire effect just for fun
fuckyou-command
The most awesome and elegant way to kill processes
mscthesis
Just simple implementations of AI techniques to illustrate some demos
tga_reader
Python script for reading the tga files generated by gimp
DaniM's Repositories
DaniM/fuckyou-command
The most awesome and elegant way to kill processes
DaniM/mscthesis
Just simple implementations of AI techniques to illustrate some demos
DaniM/tga_reader
Python script for reading the tga files generated by gimp
DaniM/c-for-game-programmers-src
Corrections of the source code provided with the book "C++ for game programmers" (http://www.amazon.com/For-Game-Programmers-Development-Series/dp/1584504528), because I can't find anywhere else to report it (I know the book is old). Some extra modifications are also added to work on Linux.
DaniM/fire_effect
Classic demoscene fire effect just for fun
DaniM/aigamedev-resistance
One bot I've made for the Resistance competition at aigamedev.com
DaniM/android-basic-samples
Google Play game services - Android samples
DaniM/AssetLoader
Multi file/asset loader for AS3 built on AS3Signals.
DaniM/AStar
C Implementation of the A* Pathfinding Algorithm
DaniM/buggy_troll_minigolf_gb
DaniM/csp-tfg-uhu
University project about the constraint satisfaction problem.
DaniM/curl-android-ios
Static libcurl to be used in Android and iOS apps. Build scripts included. No Android source required
DaniM/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
DaniM/fixed-point
A fixed point implementation for C and C++
DaniM/game-analytics-win8
GameAnalytics library for Windows Phone 8.1 and Windows Store apps.
DaniM/Gestouch
Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.
DaniM/handles
Basic Handles implementation
DaniM/htn_unity_impl
Simple HTN (and other AI with tree structure) implementation
DaniM/iRate
A handy class that prompts users of your iPhone or Mac App Store app to rate your application after using it for a while. Similar to Appirater, but with a simpler, cleaner interface and automatic support for iOS fast application switching.
DaniM/kmeans
A simple kmeans implementation I've made just to play with cmake and to remember some c++ (it's been a long time since I coded a bit). I decided to implement this basic technique after a friend told me he were implementing this EM algorithm for a job interview (this is in C++, hope this doesn't cause problems to anybody), then I realized I never implemented this technique in C++ (I've got one in c#, python and lisp but none in C++) so I spent a few hours of my weekend doing it
DaniM/liblcthw
The library you create when you are done with Learn C The Hard Way
DaniM/lyngo
DaniM/pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
DaniM/pmgai-hal9000
DaniM/pmgai-minecraft
DaniM/soviet_snake
DaniM/ttm-puzzle-solver
DaniM/utf8_utils
DaniM/winrtsock
winrtsock ( from winrtsock.codeplex.com with modifications for libcurl )
DaniM/ZGB
A little engine for creating games for the Game Boy and Game Boy Color