InfiniteHorizon
A game where you steer a cube through a procedual generated terrain
--Most important world generating scripts--
//controls the progess of generating a chunk https://github.com/Daniel95/InfiniteHorizon/blob/master/Assets/Scripts/World%20Generation/World%20Management/MapGenerator.cs
//spawns a terrain of chunks around the player that get removed and spawn when the player moves https://github.com/Daniel95/InfiniteHorizon/blob/master/Assets/Scripts/World%20Generation/World%20Management/EndlessTerrain.cs
//islands spawning & logic https://github.com/Daniel95/InfiniteHorizon/blob/master/Assets/Scripts/World%20Generation/Biomes/Islands.cs
--noise editing scripts--:
//scripts with general static function and maths to control the noisemap https://github.com/Daniel95/InfiniteHorizon/blob/master/Assets/Scripts/World%20Generation/NoiseEditors/NoiseEditor.cs
//drawing paths https://github.com/Daniel95/InfiniteHorizon/blob/master/Assets/Scripts/World%20Generation/TerrainTrails/TerrainTrail.cs
--mapdata queueing script--
//script used for queueing mapdata, to that neighbours have the chance to edit it before its mesh gets spawned https://github.com/Daniel95/InfiniteHorizon/blob/master/Assets/Scripts/World%20Generation/World%20Management/NeighbourKnowledgeQue.cs