Pinned Repositories
EasyBook
FunnyEngine
we intend to make a simple game engine for practice
GamePlay
Open-source, cross-platform 3D native C++ game framework making it easy to create mobile and desktop games.
GamePlay-deps
External dependencies for GamePlay framework.
GPEditor
The scene editor based on Gameplay3d engine
nori
Nori: an educational ray tracer
sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
UE4Profile
关于深入剖析UE4的书
VulkanDemo
DanielShi's Repositories
DanielShi/UE4Profile
关于深入剖析UE4的书
DanielShi/GPEditor
The scene editor based on Gameplay3d engine
DanielShi/EasyBook
DanielShi/FunnyEngine
we intend to make a simple game engine for practice
DanielShi/GamePlay
Open-source, cross-platform 3D native C++ game framework making it easy to create mobile and desktop games.
DanielShi/GamePlay-deps
External dependencies for GamePlay framework.
DanielShi/nori
Nori: an educational ray tracer
DanielShi/sce_vectormath
SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU
DanielShi/VulkanDemo
DanielShi/LGBluetooth
Simple, block-based, lightweight library over CoreBluetooth.