Messing about with HTML5 game engines
- Look at physicsJS
- Look at RequireJS
- Got working, learned a bit about physics engines in general
- Documentation was okay but a bit tricky to follow and incomplete
- Look at Box2D
- Bailed because people on the internets refuted it's suitability for mobile
- Stumbled across Turbulenz in the process (http://biz.turbulenz.com/)
- Look at Turbulenz
- Very comprehensive platform, not just a lib but a suite of tools also
- At first seemed fairly dictative but after working through it's just offering a suite of optional tools we otherwise piece together ourselves (server apis, minification, concat, cache-busting etc)
- Checked out the games on http://ga.me - very very impressive
- Checked out the [http://biz.turbulenz.com/samples#sample-modal/samplepage/sample_assets/physics2d.canvas.release.html/samplesrc/sample_assets/physics2d.js.html](physics demo) great performance, even on mobile
- Turbulenz walkthroughs done