/AImage

A animated GIF&APNG engine for iOS in Swift. Optimized for Multi-Image case.

Primary LanguageSwiftMIT LicenseMIT

Cover

Language Build Status CocoaPods Compatible Carthage compatible Pod License

An animated GIF&APNG engine for iOS in Swift with low memory & cpu usage.

video

##Features

  • Using asynchronous image decoding to reduce the main thread CPU usage.
  • Optimized for Multi-Image case.
  • As UIImage and UIImageView extension,easy to use.
  • Have a great performance on memory usage by using producer/consumer pattern.
  • Have a great performance on CPU usage by using asynchronous loading.
  • Allow to control display quality by using factor 'level of Integrity'
  • Allow to control memory usage by using factor 'memoryLimit'

Installation

CocoaPods

You can use CocoaPods to install AImage by adding it to your Podfile:

platform :ios, '8.0'
use_frameworks!
pod 'AImage'

To get the full benefits import AImage wherever you import UIKit

import UIKit
import AImage

Carthage

Create a Cartfile that lists the framework and run carthage bootstrap. Follow the instructions to add $(SRCROOT)/Carthage/Build/iOS/AImage.framework to an iOS project.

github "wangjwchn/AImage"

Manually

  1. Download and drop /AImagefolder in your project.
  2. Congratulations!

How to Use

/* Load gif or apng image as NSData */
let imageData = NSData(contentsOfURL:NSBundle.mainBundle().URLForResource("test", withExtension: "gif")!)

/*  Pass NSData into UIImage  */
let image = UIImage(AImageData:imageData!)

/* Pass UIImage into UIImageView */
let imageview = UIImageView(AImage: image)

/* Add view to root view */
imageview.frame = CGRect(x: 7.0, y: 50.0, width: 400.0, height: 224.0)
view.addSubview(imageview)

/* Start displaying animated image */
imageview.APlay();

...
...
...

/* Stop displaying animated image */
iamgeview.AStop();

Principles

##Benchmark ###Display GIF:Compared with FLAnimatedImage #####1.Display 1 Image

CPU Usage[average] Memory Usage[average]/MB
AImage 6% ~ 14% [8%] 7.5 ~ 8.4 [8.2]
FLAnimatedImage 8% ~ 24% [11%] 7.3 ~ ??? [???]

#####2.Display 3 Images

CPU Usage[average] Memory Usage[average]/MB
AImage 31% ~ 44% [38%] 12.4 ~ 13.4 [12.9]
FLAnimatedImage 36% ~ 62% [54%] 11.0 ~ 12.4 [11.3]

#####3.Display 30 Images

CPU Usage[average] Memory Usage[average]/MB
AImage 38% ~ 81% [53%] 59.3 ~ 82.4 [63.3]
FLAnimatedImage 126% ~ 185% [143%] 58.4 ~ 98.9 [74.2]

###Display APNG:Compared with APNGKit

#####1.Display 1 Image

CPU Usage[average] Memory Usage[average]/MB
AImage (Cache) 2% ~ 44% [3%] 43.2 ~ 43.2 [43.2]
AImage (noCache) 20% ~ 49% [33%] 6.6 ~ 8.3 [7.5]
APNGKit (Cache) 1% ~ 42% [1%] 95.6 ~ 95.6 [95.6]
APNGKit (noCache) 1% ~ 26% [1%] 95.9 ~ 95.9 [95.9]

Measurement Factors:

  • Last updated: April 26, 2016

  • Measurement device: iPhone6 with iOS 9.3

  • Measurement tool: Profile in Xcode 7.3

  • Measurement image: See it in repository, all the parameters are default.

  • Raw data are here.

##Licence AImage is released under the MIT license. See LICENSE for details.