This project was developed for the LI2 University of Minho Subject of the Software Engineering degree.
On this project were left tons of hours of work, and we are proud of the final result. Each new feature that we added, we won more energy to continue and to improve the project.
demo.mp4
- Players name (to continue the game after leaving it)
- Random map generation with dynamic size
- Vision system (that can be turned off), with lightning system
- Random enemies generation, with IA movement
- Random items generation
- Settings (that are persistent even after closing the game)
- Music
- Arrows - Move the player
- q - Enter Pause mode
You can download the game on project's releases.
As you can easily see on the demo, the goal was develop a clone of Roguelike game with ncurses library from C.
If you want, you can read the project statement (in Portuguese).
We try to since the begin organize the code in a way that we could easily add new features, creating a very well modulated project, always splitting the events from the drawing functions.
$ git clone https://github.com/Darguima/Trivial-Like-LI2.git
$ git clone git@github.com:Darguima/Trivial-Like-LI2.git
# Debian / Ubuntu / Mint
$ sudo apt-get install libncurses-dev build-essential libjson-c-dev
# Arch
$ sudo pacman -S sdl2_mixer
Start by going to the root folder:
$ cd Trivial-Like-LI2/
$ make
# Executing program
$ ./triviallike
This function clean
, compile
and execute
the project
$ make dev
$ make clean