Issues
- 0
Mac version possible?
#70 opened by fred-boink - 1
What packages are required in visual studio?
#66 opened by Xii-Nyth - 2
RTXDI and RTXGI
#60 opened by DarioSamo - 7
Vulkan backend
#3 opened by DarioSamo - 1
- 0
Introduce API check embedded into header to make sure RT64 is not initialized with an incompatible API version and allow changing DLLs freely
#64 opened by DarioSamo - 2
Implement TAA
#39 opened by DarioSamo - 0
Include NVIDIA DLSS repository as a submodule instead of making the user provide the headers and libraries
#61 opened by DarioSamo - 1
Adaptive Exposure from Luminance Histograms
#55 opened by DarioSamo - 0
- 1
Spatiotemporal Blue Noise Textures
#53 opened by DarioSamo - 0
FidelityFX Denoiser for Shadows
#52 opened by DarioSamo - 0
Underwater caustics
#51 opened by DarioSamo - 0
- 0
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Generate unique material ID for each shader/texture combination found in the renderer
#48 opened by DarioSamo - 0
- 1
Indirect shader from deferred renderer currently crashes the AMD driver when creating the pipeline state
#40 opened by DarioSamo - 5
AMD hardware glitches around borders of geometry when several solid pieces of geometry are found by the same ray in the anyhit shader
#41 opened by DarioSamo - 0
Max reflections per hit toggle
#9 opened by DarioSamo - 2
Better denoiser
#8 opened by DarioSamo - 0
Add fog to refraction ray
#44 opened by DarioSamo - 0
Get rid of mip level bias setting
#45 opened by DarioSamo - 3
Mipmap Generation and Sampling support
#5 opened by DarioSamo - 0
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Fog is broken in deferred renderer
#35 opened by DarioSamo - 0
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- 0
- 0
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Move ambient light to scene description and make versions for with and without GI
#30 opened by DarioSamo - 0
Make eye light configurable
#29 opened by DarioSamo - 0
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- 1
Add support for detecting dedicated GPU on laptops with integrated GPUs as an option
#7 opened by DarioSamo - 0
Double diffuse texture sampling support
#24 opened by DarioSamo - 0
Specular map support
#12 opened by DarioSamo - 1
Post processing
#20 opened by erherhh4herh - 1
- 3
Per-Material Reflection Sharpness
#19 opened by erherhh4herh - 0
Experiment with adding a fake GI bounce for the surface being hit on the simple pass where it samples the background as well
#11 opened by DarioSamo - 1
- 0
Emissive material support
#17 opened by DarioSamo - 0
- 1
Add Cuda 11.3 as a requirement
#15 opened by erherhh4herh - 0
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- 0
Port to CMake
#4 opened by DarioSamo