/Game-Stages

An API for universal player based progression.

Primary LanguageJavaGNU Lesser General Public License v2.1LGPL-2.1

Game Stages

Game Stages provides a framework for creating modpack progression systems in Minecraft. These progression systems are built using stages which are named true/false flags which are stored on a per-player basis. Stages are not linear and have no implicit connection or dependency on each other.

Game stages only provides the framework for handling stage data. It saves the data, it synchronizes it with clients, and it provides commands that can be used to interact with the data. It does not alter game mechanics or interpret what stage flags are meant to do. This functionality is provided through Game Stage addon mods.

Addons

Other mods can hook into Game Stages and use a player's stage data to change how certain mechanics work. These addons and their mechanics provide the tools that modpack authors use to build their progression systems.

FaQ

How do I give players a stage?
This mod provides the /gamestage add @p stagename command which will give a player a stage. These commands can be used in command blocks, functions, advancements, signs, books, etc. Many mods will also allow you to run a command when a player does something. Keep in mind the @p is substituted to be the current player.

How do I stage a recipe/block/item?
Game Stages does not provide the actual progression mechanics. You will need to use addons such as ItemStages to do these things.

Maven Dependency

If you are using Gradle to manage your dependencies, add the following into your build.gradle file. Make sure to replace the version with the correct one. All versions can be viewed here.

repositories {

    maven {
    
        url 'https://maven.blamejared.com'
    }
}

dependencies {

    // compile fg.deobf("net.darkhax.gamestages:GameStages-1.16.5:7.1.2")
    compile fg.deobf("net.darkhax.gamestages:GameStages-MCVERSION:PUT_FILE_VERSION_HERE")
}

Jar Signing

As of January 11th 2021 officially published builds will be signed. You can validate the integrity of these builds by comparing their signatures with the public fingerprints.

Hash Fingerprint
MD5 12F89108EF8DCC223D6723275E87208F
SHA1 46D93AD2DC8ADED38A606D3C36A80CB33EFA69D1
SHA256 EBC4B1678BF90CDBDC4F01B18E6164394C10850BA6C4C748F0FA95F2CB083AE5

Sponsors

This project is sponsored by Nodecraft. Use code Darkhax for 30% off your first month of service!