OpenBOR ---------------------- OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at http://www.senileteam.com. History ---------------------- In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of Fighters series. The game spread only by word of mouth, but it nonetheless amassed popularity very quickly. Senile Team soon released an edit pack allowing anyone interested to create a mod for the BOR engine. In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They agreed, and OpenBOR was born. Development on the engine was continued by the community, and still is to this day. Available Platforms ---------------------- OpenBOR has a very modular and portable design inherited from Beats of Rage. Ports to the following platforms are currently supported: * Windows * Linux * Mac OS X * Wii * PSP * Dreamcast * GP2X * GP2X Wiz * Dingoo a320 In addition to the above, the original Beats of Rage engine (downloadable from the Senile Team website) is available for the following platforms: * DOS * Playstation 2 * Xbox * GP32 * Palmtop Source Code ---------------------- svn checkout https://lavalit.com/svn/openbor openbor You may get a security warning from your Subversion client. This is because LavaLit signs its own SSL certificate, and it can be safely ignored. If you get a *fatal* error, you should upgrade to a newer version of the Neon HTTP library. This bug is fixed in neon 0.29.5 (released October 14, 2010). OpenBOR Team ---------------------- SumolX (2006-2011) Project Manager, Lead Programmer, Known for porting PSP, PS3, Linux, Wii, GP2X and maintaining all other platforms and code base. uTunnels (2007-2010) Developed the scripting engine for OpenBOR and also added many exciting features. KBbandressen (2007-2011) New developer that is feature rich! Plombo (2009-2011) A developer who prefers to work on OpenBOR's supporting libraries and platform-specific backends. Known for maintaining the Wii port, writing the GPU-accelerated video code for Wii and OpenGL, and a few engine features. Damon Caskey (2007-2011) Scripter, Tester and Developer. What else can I say. CGRemakes (2005-2006) Main developer after Kirby2K. Introduced many exicting features to engine. LordBall (2006) Developed offshoot engine based on OpenBOR. Shared features with both engines. Tails (2006) Developed offshoot engine based on OpenBOR. Shared features with both engines. Fugue (2006) Developed offshoot engine based on OpenBOR. Shared features with both engines. Kirby2K (2004-2005) The original developer of OpenBOR who asked Senile Team for permission to open up Beats Of Rage. Senile Team Members ---------------------- Roel (credited as "Opla" in BoR) The team's chieftain. Does most of the game design, programming and artwork. http://www.roelvanmastbergen.nl Jeroen (credited as "Leila" in BoR) Does all the things no one else does. Sander (credited as "Albatross" in BoR) 3D artist and animation sequence editor. Ben Senile Team's composer, who is currently working on the soundtrack for Age of the Beast. Neill Neill was the first to port Beats of Rage to other systems, namely Playstation 2 and Dreamcast. He now supports Senile Team with advice regarding console hardware and code compatibility, and has agreed to port Age of the Beast when it's ready. http://www.neillcorlett.com Websites ---------------------- LavaLit (home of OpenBOR development) - http://www.lavalit.com Senile Team (original authors of Beats of Rage) - http://www.senileteam.com OpenBOR File Layout ---------------------- *********************************************************************************** * Windows * *********************************************************************************** -> OpenBOR/ | -> OpenBOR.exe -> borpak.exe -> packer.bat -> paxplode.bat | -> Paks/ -> ScreenShots/ -> Logs/ -> Saves/ *********************************************************************************** * Linux * *********************************************************************************** -> OpenBOR/ | -> OpenBOR -> borpak -> packer -> paxplode | -> Paks/ -> ScreenShots/ -> Logs/ -> Saves/ *********************************************************************************** * Mac OS X * *********************************************************************************** -> OpenBOR.app/ | -> Contents | -> MacOS | | | -> OpenBOR | -> Resources | | | -> borpak | -> packer | -> paxplode | | | -> Paks/ | -> ScreenShots/ | -> Logs/ | -> Saves/ | -> Libraries *********************************************************************************** * Wii * *********************************************************************************** -> apps/ | ->OpenBOR/ | -> boot.dol -> meta.xml -> icon.png | -> Paks/ -> ScreenShots/ -> Logs/ -> Saves/ *********************************************************************************** * Dreamcast * *********************************************************************************** -> 1st_READ.bin bor.pak *********************************************************************************** * PSP 3.71 m33-4 Required * *********************************************************************************** -> ms0:/PSP/GAME/OpenBOR/ | -> EBOOT.PBP | -> Images/ | | | -> Menu.png | -> Modules/ | | | -> ctrlhook.prx | -> dvemgr.prx | -> exception.prx | -> Logs/ -> Saves/ *********************************************************************************** * GamePark GP2X * *********************************************************************************** -> OpenBOR/ | -> OpenBOR.gpe -> mmuhack.o | -> Paks/ -> ScreenShots/ -> Logs/ -> Saves/ *********************************************************************************** * XBOX * *********************************************************************************** -> OpenBOR/ | -> default.xbe | -> Paks/ | | | -> menu.pak | -> ScreenShots/ -> Logs/ -> Saves/
Darknior/OpenBORv3b3698
Recover and save over the web of this old OpenBOR v32b3692 engine for some old games. Used by the past on XBOX Classic to compile this engine.
CNOASSERTION