/technically-difficult-engine

A game architecture written in Monogame/C# as part of my final year of University

Primary LanguageC#

Technically Difficult Engine

A game architecture written by myself and Livvy Connolly in Monogame/C# as part of our final year of University at the University of Worcester.

Features

The architecture has support for the following:

  • Animation
  • Collision Detection
  • Scene Management
  • Simple Physics Simulation
  • Sound