Pinned Repositories
AStar
An implementation of the A* pathfinding algorithm in C#, with a Unity3D demo provided.
Flowfields
An implementation of a 2D flowfield using the A* pathfinding algorithm in C#, with a Unity3D demo provided.
Geometry2D
A 2D geometry library for primitive 2D shapes and lines.
Hexagons
Hexagon Grids written in C# with demo provided in Unity3D
PriorityQueue
A heap sorted priority queue.
Spatial-Grid
A spatial partitioning data structure for grids
Triangulation
A Bowyer–Watson algorithm for Triangulation, with a Unity3D demo provided.
DaveTheCelt's Repositories
DaveTheCelt/Triangulation
A Bowyer–Watson algorithm for Triangulation, with a Unity3D demo provided.
DaveTheCelt/AStar
An implementation of the A* pathfinding algorithm in C#, with a Unity3D demo provided.
DaveTheCelt/Flowfields
An implementation of a 2D flowfield using the A* pathfinding algorithm in C#, with a Unity3D demo provided.
DaveTheCelt/Geometry2D
A 2D geometry library for primitive 2D shapes and lines.
DaveTheCelt/Hexagons
Hexagon Grids written in C# with demo provided in Unity3D
DaveTheCelt/PriorityQueue
A heap sorted priority queue.
DaveTheCelt/Spatial-Grid
A spatial partitioning data structure for grids