/DMLabInstall

Installation Files for Deepmind Lab

Primary LanguageLua

DMLabInstall

This is code for installing DeepMind Lab on OSX for the LOST Project.

Installation

To install, run:

curl https://raw.githubusercontent.com/DavidMChan/DMLabInstall/master/install_lab.sh | bash

in the directory that you want to install DMLab.

If you want to change the name of the lab folder, use the command:

export LAB_DIRNAME=mylab 
curl https://raw.githubusercontent.com/DavidMChan/DMLabInstall/master/install_lab.sh | bash

Instructions for running experiments

Condition: SPARSE rewards (no apples)

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_TR --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_A.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWno --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_B.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_C.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWb --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_D.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4 --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_E.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4 --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_F.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4b --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_G.txt

Condition: DENSE rewards (apples)

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_TR --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_A.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWA --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_B.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_C.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEWb --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_D.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4A --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_E.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4 --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_F.txt

  • bazel run -c opt --define graphics=sdl //:game -- --level_script demos/map_generation/naren_manual_eliza_NEW4b --observation DEBUG.POS.TRANS --observation DEBUG.POS.ROT --observation VEL.TRANS --observation VEL.ROT > kid1_G.txt