Pinned Repositories
Advanced-Evolutionary-Tatics-LD24
A RTS game based on the theme of evolution for Ludum Dare 24. Using C++ with openGL and SDL.
ArcaneCollate
ArcaneCollate provides functionality for collating application resource files into much larger files that contain multiple or all of the application's resources.
ArcaneCore
Core utility operations and objects. Includes Unicode handling, testing, and file system interaction.
ArcaneLog
Shared logging facility.
E.C.C.E.N.T.R.I.C.
Energy Carbon Calculator Everyone Needs to Realise is Cool.
Hacker-Nights--Sublime-Text-Theme
A dark and high contrast colour scheme and UI theme for Sublime Text.
M.A.F.I.A
Modelling A Future In Advance
MetaEngine
JSON wrapper for loading and accessing meta programming and configuration data using the Visitor Pattern. Designed to be fail safe with built-in fallback protocols.
Omicron
Reverie
An atmospheric first-person horror game made using an early version of Omicron game engine.
DavidSaxon's Repositories
DavidSaxon/Hacker-Nights--Sublime-Text-Theme
A dark and high contrast colour scheme and UI theme for Sublime Text.
DavidSaxon/M.A.F.I.A
Modelling A Future In Advance
DavidSaxon/E.C.C.E.N.T.R.I.C.
Energy Carbon Calculator Everyone Needs to Realise is Cool.
DavidSaxon/ArcaneCollate
ArcaneCollate provides functionality for collating application resource files into much larger files that contain multiple or all of the application's resources.
DavidSaxon/ArcaneCore
Core utility operations and objects. Includes Unicode handling, testing, and file system interaction.
DavidSaxon/ArcaneLog
Shared logging facility.
DavidSaxon/MetaEngine
JSON wrapper for loading and accessing meta programming and configuration data using the Visitor Pattern. Designed to be fail safe with built-in fallback protocols.
DavidSaxon/Omicron
DavidSaxon/Reverie
An atmospheric first-person horror game made using an early version of Omicron game engine.
DavidSaxon/Blocks-of-Fury-PxlJam-2014
A game made using an early version of Omicron for PxlJam 2014 (http://pxljm.com/)
DavidSaxon/Circadian--Dynamic-Sublime-Text-Theme
A Sublime Text 2 theme that changes throughout the day sky colours.
DavidSaxon/Comment-Kings--Sublime-Text-Plugin
Sublime Text plugins for commenting code
DavidSaxon/Cpp-Create-Class
A sublime text plugin that creates C++ class source and header pairs
DavidSaxon/davidsaxon.github.io
DavidSaxon/DieCubesDie-For-Android
A puzzle game developed for Android in which you kill cubes to stop them from solving a maze. Inspired with by a Ludum Dare entry of mine with the same name.
DavidSaxon/FFF
An attempt to out-perform std::string::find. Under gcc this can be up 10x faster, however on the Intel compiler it's slower than the standard find.
DavidSaxon/FFS
LGPL library for very fast string and byte stream operations
DavidSaxon/Functor
A game made in 72 hours for Ludum Dare 32. Built using an early version of Omicron.
DavidSaxon/Obliterate-For-Android
Obliterate remade and improved for android. Program that creates particle systems from images.
DavidSaxon/Omicron-Base
A game engine written in C++ using OpenGL.
DavidSaxon/Omicron-Base-Android
The Omicron engine base code for Android.
DavidSaxon/Overcast--Sublime-Text-Theme
A low contrast grey colour scheme and UI theme for Sublime Text.
DavidSaxon/Plasma--Sublime-Text-Theme
A deep colour scheme and UI theme for Sublime Text
DavidSaxon/ProtoAlpha
Testing ground for engine prototyping and ideas.
DavidSaxon/Riptide
DavidSaxon/RuleCore
Game for PxlJam 2015
DavidSaxon/Sigma
A Detached Development Environment
DavidSaxon/Sublime-Text-2-Settings
Personal settings and key-bindings for Sublime Text 2
DavidSaxon/Utilities
A set of headers containing useful functions, and a set of exceptions that derive from std::exception
DavidSaxon/Utilitron
A library of useful utilities that are all contained with header files. Ideal to use as a submodule!