This is my pet project where I intend to accomplish two goals:
- Learn C/C++
- Learn about Game Development
Of course this will be highly based on the original game, Rogue.
I've read parts of its source code and if I manage to be skilled enough I want to port it to C++, this is my attempt on understanding the game, C language and develop my C++ knowledge.
Hopefully I will manage to have it in a playable state, but no promisses.
make play
I'm using gcc 4.2.1
$ gcc --version
Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1
Apple LLVM version 8.0.0 (clang-800.0.38)
Target: x86_64-apple-darwin15.6.0
- /r/roguelikedev
- Reference docs
- Rogue panel - Glenn Wichman, Michael Toy & Ken Arnold
- http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page
- http://pcg.wikidot.com/pcg-games:roguespe
- http://pcg.wikidot.com/pcg-algorithm:maze
- http://pcg.wikidot.com/pcg-algorithm:dungeon-generation
- https://gamedev.stackexchange.com/
- http://roguebasin.roguelikedevelopment.org/index.php?title=Dungeon-Building_Algorithm
- https://roguelike.club/roguelikes.html
Please feel free to help me building this game from scratch.
Your contributions can come in code as well as helping me to find more references to this game, any kind of resources that you find that are connected to this game is appreciated.