Formerly known as "AS3 Data Structures For Game Developers", the package contains parametrized classes that allow programmers to easily implement standard data structures like linked lists, queues, stacks or multi-dimensional arrays. The result is somewhere in between the C++ STL (Standard Template Library) and the Java Collection framework.
- Slides Introduction to ds- Data Structures For Games
- API http://polygonal.github.io/ds/api/index.html
- A* Pathfinding
- Heaps and Priority Queues
- What is a Deque?
- Fast hash tables
- Alchemy Memory Management
ds supports the following Haxe compilation targets: -swf, -js, -neko, -python, -php, -cpp, -java, -cs.
The ActionScript 3.0 build is no longer maintained. You can download the latest release here (v1.39) or compile yourself using the sample script found in tools/swc/.
-D generic
Enables generic classes (adds @:generic meta). Nice performance boost for static typed platforms (Flash/C++ only, Java is not supported right now).
-D alchemy
Enables fast virtual memory for FP10+ ("alchemy memory"). Extra performance for Flash.
http://groups.google.com/group/polygonal-ds
Install Haxe and run $ haxelib install polygonal-ds
from the console.
This installs the polygonal-ds library hosted on lib.haxe.org, which always mirrors the git master branch. From now on just compile with $ haxe ... -lib polygonal-ds
.
- -java, -cs: java.NativeArray<T> and cs.NativeArray<T> are not supported, instead plain Haxe Arrays are used right now. Also
-D generic
does not compile. - -hl: HashLink target is not supported at the moment
Supports Haxe Compiler 3.4.5, 4.0.0-preview.3, hxcpp 3.4.188
- added: RadixSort helper class
- added: ArrayList.bruteforce()
- added: ArrayTools.bruteforce()
- fixed: Graph.dlbfs(): incorrect GraphNode.parent pointer
- added: Bits.swap()
- modified: Graph.removeArc(): add optional mutual parameter
- added: ArrayTools.forEach()
- added: ArrayList.addNativeArray()
- added: FreeList helper class (tools package)
- added: Haxe4 support
- added: ArrayList.pairwise()
- modified: removed var shadowing warnings (-D warn-var-shadowing)
- modified: moved mem package to tools package
- modified: Array2.countNeighbors(): add manhatten parameter
- added: TreeTools.ofIndentedList()
- added: TreeTools.randomTree()
- modified: trim package to polygonal.ds
Supports Haxe Compiler 3.4.4, hxcpp 3.4.188
- modified: HashKey: allow static initializers for non-static targets
- added: Array2.Array2Cell.of()
- modified: renamed M to MathTools
- modified: removed unused imports/vars
- added ArrayTools.pairwise()
- added Array2.countNeighbors()
- added wrap=true parameter to Array2.shift* methods
Supports Haxe Compiler 3.4.0, hxcpp 3.4.49
- added: Array2.copy()
- modified: optimized Array2.resize(): use fast blit when only changing #rows
- modified: optimized ArrayList.remove(): remove multiple values at once, use fast blit
- modified: added ArrayTools.swap()
- modified: added ArrayTools.getFront()
- modified: added ArrayTools.iter()
- added: ArrayList.addArray()
- added: Array2.getIndexAtCell()
- fixed: Array2.clear(), Array3.clear()
- added: ArrayList.addArray()
- added: ArrayList.insertionSort()
- modified: allow more method chaining
- modified: Sll/Dll: popDown() => tailToHead(), shiftUp() => headToTail()
- added: tools.Shuffle for customizing Math.random() rng
- fixed: integer hash tables print all key,value pairs for duplicate keys
Supports Haxe Compiler 3.4.0-rc1, hxcpp 3.4.2
- modified: replaced GraphArc.cost with a more versatile GraphArc.userData field
- added: Graph.serialize() and Graph.unserialize()
- added: implemented iter(), fast alternative to iterator()
- modified: inline and optimize forEach()
- modified: replaced pooling package with lightweight de.polygonal.ds.tools.ObjectPool class
- modified: removed some Bits methods (better suited for abstract), move Bits class to tools package
- modified: BitVector: use getters for size/capacity
- modified: better method naming: don't use abbreviations
- modified: renamed Graph methods (DFS, BFS, DLBFS => dfs, bfs, dlbfs)
- modified: added Set.unset() method
- modified: remove .swc files- no longer maintained (use tools/swc/run.bat to create swc libs on your own)
- added: List<T> interface (implemented by ArrayList, Sll, Dll)
- modified: replaced de.polygonal.ds.Vector typedef with NativeArray<T> type.
- added: NativeArrayTools: helper class for working with fast platform specific native arrays.
- modified: arrayed structures now use fast platform specific "native arrays" (vectors) for internal storage
- added: replaced Da structure with new ArrayList implementation (resizable native array)
- modified: renamed swp() => swap(), cpy() => copy()
- modified: Map.clr() renamed to Map.unset() to distinguish from Collection.clear()
- modified: optimized toString()
- added: various growth rates for vector-based structures (see GrowthRate)
- modified: Array2/3: getW(), getH(), getD() is now a property: width, height, depth
- modified: removed ArrayConvert due to issues with -D generic, instead added ?source:Array<T> to constructor
- modified: removed toVector() method
- modified: renamed ArrayUtil to ArrayTools: match Haxe naming style
- modified: iter() renamed to forEach() and implement for all structures
- modified: removed redundant assign() and fill() methods: use forEach() instead
- modified: size() is now a property: Collection.size
- fixed: haxelib package
- modified: greatly improved performance for static platforms when compiled with -D generic (-swf and -cpp only)
- modified: cpp target: increase performance by skipping bounds checking when accessing arrays internally
- fixed: always increment iterator state inside next()
- added: support python and php target
- fixed: Graph.remove()
- modified: require flash10; drop support for fp 9.x
- added: IntIntHashTable.hasPair() for checking if a {key, value} pair exists
- added: IntIntHashTable.clrPair() for removing a {key, value} pair
- added: IntIntHashTable.toKeyVector()
- added: Array.getRect() for extracting a rectangular region
- modified: use access control instead of friend sytax with typedef
- modified: less aggressive inlining
- modified: use plain array to pass random values to shuffle() instead of Da
- fixed: several bug fixes for neko/cpp
- modified: switched to dox for documentation
- modified: renamed SLL to Sll, DLL to Dll, BST to Bst: match Haxe naming style
- modified: removed HashMap class (deprecated, Flash only)
- modified: removed "polygonal-core" haxelib dependency
Supports Haxe Compiler 3.0.0
- modified: support Haxe 3 only (Haxe 2.x and Neko 1.x are no longer supported)
- modified: sacrifice Collection.toDA() for proper @:generic support
- modified: explicitly allocate elements in ArrayUtil.alloc() when targeting neko
- fixed: several fixes when compiling with -D generic
- modified: change BitVector to use the haxe.ds.Vector as data
- modified: ArrayUtil.shrink(): trim when targeting cpp
- modified: ArrayUtil.alloc(): explicitly allocate elements when targeting cpp
- modified: more conservative inlining
- modified: don't allocate stack arrays when doing iterative pre/post-order traversals
- modified: optimized TreeNode.contains()
- modified: optimize TreeNode.levelOrder by using an implicit queue
- modified: all: fill() method returns this for chaining
Supports Haxe Compiler 2.10 & Haxe 3.00 r6189
- fixed: swc files: get rid of warnings for Flash Builder 4.7 + falcon compiler
- fixed: cpp + blackberry target
- fixed: some Haxe 3 fixes
- modified: swc: moved Haxe classes to hx package
- added: serialization of TreeNode structures (de.polygonal.ds.Serialization)
- fixed: minor fixes for -D haxe3
- added: ArrayUtil.equals()
- added: IntIntHashTable, IntHashTable, HashTable.getAll()
- fixed: IntIntHashTable.remove()
- added: BitVector.getBucketAt(), getBuckets()
- modified: replaced DA.swapWithBack() with DA.swapPop()
- added: ArrayUtil.split()
- fixed: TreeNode.removeChildren()
- added: unit tests
- added: support Neko 2.0 RC (compile with -D neko_v2)
- modified: Graph: added Graph.borrowArc() and Graph.returnArc() to allow optional arc pooling
- fixed: TreeNode.isAncestor(), TreeNode.isDescendant()
- fixed: LinkedObjectPool: object instantiation for non-flash targets
- added: ArrayUtil.quickPerm(): counting quickperm algorithm
- added: TreeNode.isAncestor()
- added: TreeNode.isDescendant()
- added: TreeNode.getChildIndex()
- modified: TreeNode.preorder, postorder: allow node removal during traversal
- fixed: PriorityQueue.toString(): now prints elements in sorted order
- modified: faster debugging with --no-inline through macro-based asserts
- fixed: DA.inRange()
- added: DLL.createNode(), DLL.appendNode(), DLL.prependNode()
- fixed: typo Bitflags.setiff() => setfif()
- added: TreeNode.insertChildAt()
- added: TreeNode.removeChildAt()
- added: TreeNode.setChildIndex()
- added: TreeNode.swapChildren()
- added: TreeNode.swapChildrenAt()
- fixed: TreeNode.insertAfterChild(), insertBeforeChild()
- modified: TreeNode.numChildren() is now O(1)
- added: TreeNode.removeChildren()
- added: TreeNode.setStack()
- modified: TreeNode.getChildAtIndex() => TreeNode.getChildAt()
- modified: cpp/nme target: now supporting MemoryManager
- added: XmlConvert.toTreeNode(): xml => TreeNode conversion
- added: Array2.copyCol(), Array2.swapCol()
- added: Array2.copyRow(), Array2.swapRow()
- fixed: support Haxe 2.10
- modified: also dump state with toString() in release mode
- fixed: DA.sort() out of bound access
- fixed: BitVector.ofBytes for neko
- modified: Collection.clone(): make assign parameter optional so clone() does a shallow copy per default
- added: Array2.setNestedArray()
- added: TreeNode.getChildAtIndex()
- added: include Lambda class in swc files (http://haxe.org/api/lambda)
- added: TreeNode.childIterator()
- fixed: Heap.remove(), PriorityQueue.remove()
- fixed: Collection.toVector()
- modified: Heap.remove(), PriorityQueue.remove() is now O(1)
- added: all: Collection.toVector() for FP10+
- modified: too many issues with -D swf-protected so revert back to prefixing private members with underscore
- modified: disabled haxe.rtti.Generic optimization by default, enable with -D 'generic' (replaces 'no_rtti' flag)
- fixed: DynamicObjectPool: 'object x was returned twice to the pool' assert
- added: DynamicObjectPool.used()
- added: Compare.lexiographic()
- added: Bits.unpackUI16Lo(), unpackUI16Hi()
- fixed: DLL.lastNodeOf()
- fixed: TreeNode.levelOrder
- modified: ObjectPool: allow lazy allocation by using ObjectPool.allocate(true, ...)
- added: ArrayedDeque.indexOfFront(), indexOfBack()
- added: LinkedDeque.indexOfFront(), indexOfBack()
- fixed: HashMap.toArray()
- added: BitVector.clrRange(), setRange()
- added: Array2.inRange(), Array3.inRange()
- added: Array2.getAt(), Array3.getAt()
- fixed: MemoryAccess.swp()
- fixed: PriorityQueue.reprioritze(): use float type for priority value
- fixed: HashSet remove obsolete <K> type parameter
- added: all except TreeNode+BinaryTreeNode: added reuseIterator flag
- modified: by default alchemy memory optimization is now disabled, enable with -D alchemy (removed -D 'no_alchemy')
- added: support for Itr.remove()
- added: DynamicObjectPool.maxUsageCount()
- modified: swc: compiled with Haxe 2.08
- modified: swc: only show public API (all private fields marked with an underscore are now protected)
- fixed: LinkedObjectPool.get()
- added: Array2.getAtIndex()
- added: Array2.setAtIndex()
- fixed: HashMap.remove(x): now removes all keys that map the value x
- fixed: BinaryTreeNode docs
- fixed: Graph.DFS(), Graph.BFS(): include seed in traversal when preflight flag is set
- fixed: IntHashTable memory leak
- modified: added MemoryAccess.name for better debugging/profiling
- fixed: LinkedQueue.remove() infinite loop in edge cases
- modified: IntHashSet, HashSet, IntIntHashTable, IntHashTable, HashTable.clear(): only shrink container if purge=true
- fixed MemoryManager OOM error when calling realloc
- added: BitMemory.get()
- fixed: ArrayedDeque.iterator()
- changed: Itr.next() now returns a reference to itself
- fixed: Graph.unlink()
- modified: added Graph.removeNode()
- fixed: HashMap.remap()
- fixed: HashTable, IntHashTable, IntIntHashTable.toString()
- fixed: HashSet, IntHashTable, IntHashTable.clear()
- fixed: LinkedStack.clear()
- fixed: Graph.remove(): update size when removing node
- added: DA.inRange(): check if given index is valid
- fixed: DA.sort() using quick sort
- modified: GraphNode: added traversal depth and parent pointer
- modified: Graph: cost is now optional (default is 1.0)
- modified: changed Graph.addNode() to allow sub-classing of GraphNode objects
- fixed: various fixes for the cpp target
- added: Graph.autoClearMarks
- modified: de.polygonal.ds.mem package now works with hxcpp+NME "alchemy" memory
- added: Graph.DLBFS(): depth-limited breadth-first search
- fixed: DLL.sort: merge sort produced invalid prev pointers
- modified: optimized TreeNode class
- modified: added support for circular singly linked lists
- fixed: Graph.free(): infinite loop lockup
- fixed: TreeNode.free(): also nullify parent and val field
- fixed: SLL.nodeOf(): always returned null
- modified: support circular singly linked lists
- fixed: DLL.free(), clear(): infinite loop lockup
- fixed: DLL.clone(): preserve circular property
- modified: PriorityQueue: use float type for storing priority value
- modified: DA.sort(): support range sorting
- added: ArrayUtil.sortRange()
- modified: document complexity
- fixed: ArrayQueue.fill(), assign() for js target
- modified: better AS3/SWC support: removed some redundant classes, haxe.init(mc) is no longer required
- added: TreeNode.sort()- sort children
- added: preflight flag for TreeNode.preorder- exclude subtree from traversal
- modified: improved TreeNode and BinaryTreeNode iterative traversal performance
- fixed PriorityQueue.clear(), dequeue(), remove()
- fixed: Heap.remove()
- modified: improved Heap performance
- modified: Heap.enqueue(), dequeue(), front() renamed to Heap.add(), pop(), top()
- modified: added Heap.replace(), change(), sort(), bottom(), repair(), height()
- added: Heapable interface
- modified: PriorityQueue now implements Queue interface
- modified: added PriorityQueue.back()
- fixed: some neko compatibility fixes
- added: optional binary search for DA.indexOf()
- added: ArrayUtil.shrink()
- modified: ArrayUtil.bsearchInt/bsearchFloat/bsearchComparator: now returns insertion point instead of just -1
- added: Bits.next(): macro based bit flag generation
- modified: GraphNode and GraphArc now implement Hashable
- fixed: DA.reverse()
- added: Graph.nodeIterator(), Graph.arcIterator()
- modified: renamed GraphNodeIterator to NodeValIterator
- added: GraphNode.getArcCount()
- fixed: return value of Array.getRow(), getCol(), getPile()
- fixed: TreeBuilder.nextChild(),prevChild()
- added: TreeBuilder.hasNextChild(), hasPrevChild()
- fixed: Bits.ntz(): removed static initializer for swc compatibility
- fixed: Array3.setCol(), setPile()
- added: TreeNode.getFirstChild(), TreeNode.setFirst(), TreeNode.setLast()
- fixed: renamed TreeNode.getChildIndex() to TreeNode.getSiblingIndex()
- fixed: BST: nullify tree if empty
- added: ArrayedQueue.pack()
- modified: HashMap: don't allow null keys and null values
- added: Deque<T> interface
- added: LinkedDeque<T>: linked deque implementation
- added: ArrayedDeque<T>: arrayed deque implementation
- added: DynamicObjectPool
- modified: moved Factory to de.polygonal.ds
- added: ArrayedStack/LinkedStack: dup(), exchange(), rotRight(), rotLeft()
- added: MemoryManager.size()
- modified: Collection.iterator() changed to Collection.itr() (unify AS3/Haxe)
- modified: Hashable.getKey() changed to Hashable.key for SWC also (unify AS3/Haxe)
- modified: removed various C++ workarounds that are no longer needed in Haxe 2.07
- fixed: incorrect maxSize value in release builds
- modified: IntHashTable/HashTable/HashSet/HashMap: removed nullValue, use Null<T> instead
- fixed: Bits.ntz() and Bits.setBits() for js target
- added: SLLNode/DLLNode.isHead(), isTail()
- fixed: Flash AVM1 support
- modified: ArrayedQueue is now dynamic
- modified: SWC files compiled with Haxe 2.07
- added: TreeNode levelorder traversal
- added: MemoryManager: automatically reclaim memory when MemoryAccess object is GCed
- added: ArrayUtil.assign()
- added: IntIntHashTable.extract()
- modified: Collection now implements Hashable
- fixed: Bits.flipDWORD()
- modified: allow ByteArray access from MemoryManager
- added: Da.getNext(), DA.getPrev()
- modified: refactoring of Assert statements
- modified: optimized MemoryAccess.fill()
- fixed: IntIntHashTable shrink segmentation fault
- fixed: IntIntHashTable set() return value
- modified: improved MemoryManager defrag performance
- modified: renamed DA.move() to memmove() and improved performance
- modified: improved ArrayUtil.memmove()
- added: MemoryManager.memmove()
- modified: improved documentation
- modified: maxSize() is now a property
- added: ByteMemory.clone()
- fixed: MemoryManager issues when using SWC files- static getters are now static functions
- fixed: Bits.hasBitAt()
- modified: updated documentation
- modified: simplified ArrayConvert class
- added: HashTable.dispose()
- fixed: don't skip constructor call in assign() methods
- fixed: Bits class
- fixed: SLL/DLL node caching
- added: DA.swapWithBack()
- fixed: DA.join()
- added: IntIntHashTable.count()
- fixed: IntIntHashTable infinite loop trap when resizing
- fixed: ObjectPool.iterator() for non-allocated pools
- modified: ObjectPool: improved performance, smaller memory footprint
- modified: IntIntHashTable/IntHashTable/HashTable/IntHashSet/HashSet: added resizable parameter to constructor (enforce fixed size)
- added: BitFlags helper class
- fixed: C++ and JavaScript compatibility
- added: IntIntHashTable: an array hash table implementation using 32-bit integers for keys and values
- added: IntHashTable<T>: a generic hash table using 32-bit integers for keys
- added: HashTable<K, T>: a generic hash table
- added: IntHashSet: a hash set for 32-bit integer values
- added: HashSet<T>: a generic hash set
- added: added Map interface
- added: added Set interface (Set replaced with ListSet)
- added: Hashable interface
- added: HashableItem abstract helper class
- added: HashKey class
- added: ListSet: simple replacement for the Set class which was using the flash.utils.Dictionary class.
- modified: Collection.toArray(?output:Array<T>):Array<T> changed to Collection.toArray():Array<T> (c++ compatibility)
- modified: Collection.toDA(?output:DA<T>):Array<T> changed to Collection.toDA():DA<T> (c++ compatibility)
- modified: HashMap refactoring; HashMap<K, V> now implements Map<K, T> instead of Collection<K>
- fixed: ArrayedQueue.remove(),dispose()
- fixed: LinkedObjectPool.put()
- fixed: SLL.merge()
- fixed: Graph.BFS()
- modified: SLL/DLL/LinkedStack/LinkedQueue: structures can be created with a reserved size (increases performance at the cost of memory usage through object pooling)
- fixed: revised dense array (DA)
- modified: added iterative Graph.DFS()
- fixed: LinkedQueue.clone()
- fixed: ArrayedQueue.isFull()
- fixed: PriorityQueue.toString()
- fixed: MemoryManager: remember existing 1024 bytes after initialization
- fixed: TreeNode.postOrder()
- modified: split assign(x:Dynamic) into fill(x:T) and assign(x:Class<T>) because of type safety, performance and cross-platform compatibility
- some fixes for js/cpp target
- added: MemoryAccess.clone()
- added: MemoryAccess.fill()
- added: MemoryAccess.resize()
- added: ArrayTools class
- fixed: several cross-platform issues for de.polygonal.ds.mem when compiled with -D no_alchemy
- added: ObjectPool.isEmpty()
- added: Array2&3: getIndex(), cellToIndex(), indexToCell(), indexOf(), cellOf()
- added: Bits.flipWORD and Bits.flipDWORD
- modified: MemoryManager: default block size is now 64 KiB
- modified: Set is now cross-platform
- code style: SLL/DLL: head and tail are now properties
- modified: SLL/DLL/SLLNode/DLLNode: renamed remove() to unlink() since remove(x:T) is now part of the Collection interface
- modified: Graph: renamed removeNode() to unlink() since remove(x:T) is now part of the Collection interface
- modified: de.polygonal.ds.mem.*: added FP9 compatibility when using -D no_alchemy
- fixed: ShortMemory/IntMemory/FloatMemory/DoubleMemory ofByteArray() endianness
- added: TreeNode: unlink(), prependNode(), appendNode(), insertAfterChild(), insertBeforeChild(), numNextSiblings(), numPrevSiblings()
- added: BinaryTreeNode.unlink()
- modified: renamed Vector to DA (dense array) to avoid confusion with flash's built in Vector class. As a consequence, Collection.toVector() changed to Collection.toDA(), and HashMap.valuesToVector() changed to HashMap.valuesToDA()
- added: ArrayedStack/Heap/PrioriyQueue/DA.reserve(): If size is known in advance storage can be preallocated to increase performance/reduce memory usage. This is automatically done for fixed-size structures (http://jpauclair.net/2009/12/05/tamarin-part-ii-more-on-array-and-vector/).
- code style: compact() changed to pack() (prefer shorter names)
- added: Collection.free(): 'Deconstructor' that nullifies all references (optimizes memory usage and results in faster garbage collection)
- added: Collection.remove(x:T): Removes all occurrences of x from a collection
- modified: Collection.clear() changed to Collection.clear(?purge = false)
- added: ArrayedStack.dispose(): Nullifies reference to popped element for GC
- modified: Set/HashMap: removed setIfAbsent() and removeIfExists() (merged into set() and remove())
- modified: improved Collection.toArray()/Collection.toDA()
- modified: swc files only: Collection.iterator():Object now typed to Collection.iterator():Itr
- added: TreeNode.getChildIndex()
- fixed: LinkedStack.clear()
- fixed: LinkedStack.toArray()/toVector()
- added: Stack interface (implemented by ArrayedStack/LinkedStack)
- added: Queue interface (implemented by ArrayedQueue/LinkedQueue)
- fixed: TreeBuilder.removeChild()
- modified: removed superfluous type parameter from Visitable interface
- modified: enhanced Bits class (new methods + cross platform compatibility)
- modified: enhanced BitVector class (cross platform compatibility)
- added: new MemoryManager (http://lab.polygonal.de/2010/03/04/memorymanager-revisited)
- added: ShortMemory for storing 16bit integers.
- fixed: BitVector.ofBytes
- added: ArrayConvert helper class
- added: ArrayedQueue, ArrayedStack, Vector: swp() and cpy() methods
- added: LinkedStack, LinkedQueue, SLL, DLL: size constraint when compiled with -debug
- modified: ArrayedQueue, ArrayedStack, Vector: renamed getAt()/setAt() to get()/set()
- modified: SLL.nodeOf(): from parameter is now optional (matches DLL.nodeOf())
- fixed: ArrayedStack.push(): maxSize() assert not fired
- fixed: Vector.pushBack, pushFront(), insertAt(): maxSize() assert not fired
- modified: SLL, DLL.remove(node): returns the next node in the list
- fixed: Vector.iterator()#reset()
- fixed: Bits.hasAllBits()
- code style: type inference for optional parameters
- modified: small optimization in TreeNode.preorder and TreeNode.postorder
- fixed: TreeNode/Graph/BinaryTreeNode: invalid stack for iterative preorder/inorder/postorder traversals (called from within visit()/process())
- fixed: TreeNode/Graph/BinaryTreeNode: preorder/inorder/postorder: now accepts optional user data that is passed to every visited node
- modified: TreeWalker.appendChild(),prependChild(),insertBeforeChild(),insertAfterChild(): now returns the node object storing the child
- fixed: TreeWalker.new(): wrong vertical pointer
- added: TreeNode.getRoot(): finds the root of the tree
- added: Graph.isMarked()
- added: BitMemory/DoubleMemory/FloatMemory/IntMemory: getIndex(i:Int): memory byte offset for value at index i
- code style: different 'friend' syntax that ensures strict typing for improved performance (http://www.weblob.net/2010/01/friend-types-are-slow-really)
- modified: Graph: added maxSize() constraint() for debugging
- all: interfaces can be accessed in swc files
- all: parameter names are now available in swc files
- all: switched from flash.Vector to Array for now because a dynamic array (used in swc files) is faster than a dynamic vector and alchemy memory is much faster than typed number vectors.
- all: iterators now implement de.polygonal.ds.Itr<T> (to distinguish between the built-in Iterator typedef)
- all: iterators can be reused by calling iterator.reset() when typed to ResettableIterator<T> or Itr<T>
- all: enhanced assign(): collection can be filled entirely/partially with elements
- all: enhanced shuffle(): now accepts external random values so different RNG/PRNG can be used.
- all: enhanced Collection.toArray() and Collection.toVector()
- all: minor documentation improvements
- added: Vector collection (growable dense array) as a more advanced Array/Vector replacement (no performance degradation in Haxe).
- added: compact() method for growable collections that use an array (ArrayedStack, Heap, PriorityQueue, Vector)
- added: TreeNode.find()
- added: Bits.hx class (much nicer/faster with 'using' syntax) as a replacement for BitField.hx
- added: -D no_rtti compiler flag (disables haxe.rtti.Generic)
- modified: Graph.size(), HashMap.size() and Set.size(): now O(c) instead of O(n)
- modified: removed size constraint from ArrayedStack, Heap and PriorityQueue (grows on demand)
- modified: removed obsolete isFull()/capacity() methods
- fixed: DLL insertionSort
- fixed: MemoryManager.defragment() + minor improvements
- fixed: graph.addSingleArc()
- fixed: Array3.walk()
- fixed: LinkedStack.iterator()
- fixed: HashMap.toString()
- fixed: ObjectPool.get()
- fixed: TreeNode.height()
- fixed: BST.height()
- fixed: BST.toString()
- Significant performance improvements compared to as3ds thanks to the Haxe compiler :)
- Fixed most issues posted on the old as3ds google code projects page
- Enhanced documentation
- Supports "alchemy memory"
- Collections can be cloned (shallow&deep copy)
- Some collections can be shuffled
- Added support for circular doubly linked lists
- Added object pooling library
- Added iterative traversal algorithms
- Added linked graph structure
- Many small improvements I don't remember...