Pinned Repositories
Blender_Comment_Node
Blender Comment Node In Shader Editor
FSR2Unity
FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
Global-Illumination
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
HazelStudy
Study From Hazel: https://github.com/TheCherno/Hazel
LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
RaytracedHardShadow
DXR based raytraced hard shadow for Unity
Study02_BlenderModeling_Pokedex
Learning Blender Modeling
UnityVFXLibrary
VFX Effect made with unity
FernRP
FernRP is a pipeline extension based on URP that implements more rendering effects
FernRPExample
This project is the implementation of FernRP Package, Include NPR/PBR.
DeJhon-Huang's Repositories
DeJhon-Huang/UnityVFXLibrary
VFX Effect made with unity
DeJhon-Huang/Blender_Comment_Node
Blender Comment Node In Shader Editor
DeJhon-Huang/RaytracedHardShadow
DXR based raytraced hard shadow for Unity
DeJhon-Huang/Study02_BlenderModeling_Pokedex
Learning Blender Modeling
DeJhon-Huang/FSR2Unity
FSR 3.0 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
DeJhon-Huang/Global-Illumination
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
DeJhon-Huang/HazelStudy
Study From Hazel: https://github.com/TheCherno/Hazel
DeJhon-Huang/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
DeJhon-Huang/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
DeJhon-Huang/Unity_SimpleRayTracing
SimpleRayTracing,long Time,Many Noise...
DeJhon-Huang/AISkyboxGenerator
A project that uses AI Prompt commands in the Unity Engine to generate Skybox Panorama images.
DeJhon-Huang/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
DeJhon-Huang/com.rest.blockadelabs
A Non-Official Blockade Labs Rest Client for Unity (UPM)
DeJhon-Huang/ComfyTextures
Unreal Engine ⚔️ ComfyUI - Automatic texturing using generative diffusion models
DeJhon-Huang/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
DeJhon-Huang/EzRT
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
DeJhon-Huang/GPUGem1WithUnity
DeJhon-Huang/GraphicAlgorithm
:octopus: :octopus:图形学论文实现
DeJhon-Huang/PathTracingDemo
A path tracing demo using hardware accelerated ray tracing in Unity
DeJhon-Huang/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
DeJhon-Huang/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
DeJhon-Huang/PBRT3-DezemingFamily
(已完结)这是 Dezeming Family 的《PBRT3-零基础到精通系列》的随书源码。
DeJhon-Huang/replicability.graphics
Code Replicability in Computer Graphics
DeJhon-Huang/risltc
Official code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
DeJhon-Huang/sd-webui-controlnet
WebUI extension for ControlNet
DeJhon-Huang/sd-webui-panorama-viewer
Sends rendered SD_auto1111 images quickly to this panorama (hdri, equirectangular) viewer
DeJhon-Huang/ShaderGraphVariables
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
DeJhon-Huang/SpecularProbes
Bake specular highlights into Unity Reflection Probes, allowing baked lights to cast sharp specular highlights for free
DeJhon-Huang/StudyNotebook
DeJhon-Huang/TinyRasterization
Start with tinyrender