This plugin is the official SDK for DeepAR. Platforms supported: Android & iOS.
The current version of plugin supports:
- Live AR previews
✅ - Take screenshots
✅ - Record Videos
✅ - Flip camera
✅ - Toggle Flash
✅
Support | Android | iOS |
---|---|---|
SDK 23+ | iOS 13.0+ |
Installation
Please visit our developer website to create a project and generate your separate license keys for both platforms.
Once done, please add the latest deepar_flutter
dependency to your pubspec.yaml.
Android:
- compileSdkVersion should be 33 or more.
- minSdkVersion should be 23 or more.
- Download the native android dependencies from our downloads section and paste it in your flutter project at
android/app/libs/deepar.aar
. - Make sure to
pub clean
&flutter pub upgrade
to fetch latest working code.
Also add the following permission requests in your AndroidManifest.xml
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.RECORD_AUDIO"/>
<uses-permission android:name="Manifest.permission.CAPTURE_AUDIO_OUTPUT" />
<uses-permission android:name="android.permission.CAMERA" />
Ensure to add these rules to proguard-rules.pro
else app might crash in release build
-keepclassmembers class ai.deepar.ar.DeepAR { *; }
-keepclassmembers class ai.deepar.ar.core.videotexture.VideoTextureAndroidJava { *; }
-keep class ai.deepar.ar.core.videotexture.VideoTextureAndroidJava
iOS:
- Ensure your app iOS deployment version is 13.0+.
- Do a flutter clean & install pods.
- To handle camera and microphone permissions, please add the following strings to your info.plist.
- Make sure to
pub clean
&flutter pub upgrade
to fetch latest working code.
<key>NSCameraUsageDescription</key>
<string>---Reason----</string>
<key>NSMicrophoneUsageDescription</key>
<string>---Reason----</string>
- Also add the following to your
Podfile
file:
post_install do |installer|
installer.pods_project.targets.each do |target|
# Start of the deepar configuration
target.build_configurations.each do |config|
config.build_settings['EXCLUDED_ARCHS[sdk=iphonesimulator*]'] = 'arm64'
config.build_settings['GCC_PREPROCESSOR_DEFINITIONS'] ||= [
'$(inherited)',
## dart: PermissionGroup.camera
'PERMISSION_CAMERA=1',
## dart: PermissionGroup.microphone
'PERMISSION_MICROPHONE=1',
]
end
# End of the permission_handler configuration
end
end
Run on iOS Simulator:
- Download latest DeepAR SDK and copy
simulator/DeepAR.framework
(IMPORTANT) folder and paste it at~/.pub-cache/hosted/pub.dartlang.org/deepar_flutter-<plugin-version>/ios
this will replace theDeepAR.framework
already available at that path. - Inside your iOS project on flutter side open
Podfile
and addconfig.build_settings['EXCLUDED_ARCHS[sdk=iphonesimulator*]'] = 'arm64'
(Refer example app) - Clean project/pub and install pods again.
VERY IMPORTANT (incase testing with iOS Simulator)
- If you had configured app to run on iOS simulator like above, when creating a release archive make sure to clean pub-cache and download the default plugin code again with already added
DeepAR.framework
this will ensure you are building the app against correct framework for real device. - OR simply copy
DeepAR.framework
from SDKparent folder
and paste it at~/.pub-cache/hosted/pub.dartlang.org/deepar_flutter-<plugin-version>/ios
Flutter:
- Initialize
DeepArController
by passing in your license keys for both platforms.
final DeepArController _controller = DeepArController();
_controller.initialize(
androidLicenseKey:"---android key---",
iosLicenseKey:"---iOS key---",
resolution: Resolution.high);
- Place the DeepArPreview widget in your widget tree to display the preview.
@override
Widget build(BuildContext context) {
return DeepArPreview(
_controller,
onViewCreated: () {
// set any initial effect, filter etc
// _controller.switchEffect(
// _assetEffectsPath + 'viking_helmet.deepar');
},
);
}
To display the preview in full screen, wrap DeepArPreview
with Transform.scale()
and use the correct scale factor as per preview area size. More info here.
- Load effect of your choice by passing the asset file to it in
switchPreview
_controller.switchEffect(effect);
- To take a picture, use
takeScreenshot()
which return the picture as file.
final File file = await _controller.takeScreenshot();
- To record a video, please use :
if (_controller.isRecording) {
_controller.stopVideoRecording();
} else {
final File videoFile = _controller.startVideoRecording();
}
For more info, please visit: Developer Help.