This project aims to be an updated and modified version of Dolphin, centered around Sonic Riders and Sonic Riders: Zero Gravity Netplay.
Features:
- Up-to-date code base (based on Dolphin 5.0-18992 currently)
- ExGL Configurations, codes and profiles
- New Gecko Codes and other QoL stuff
- New Controllers presets
- Better Discord Rich Presence (it shows which mod you are playing!)
- Better Linux support
OpenBSD support(in the near future)
Credits:
- BlueSwordM for ExGL-Dolphin!
- Magische for the Icon art
- Cauan for configuration files and Gecko Codes
- The Sonic Riders DX and TE teams for amazing mods!
- You, the one reading this for, well... reading all of this!
Because we are using an AppImage for now, your configs are stored inside ~/.config/brgl-dolphin
and some extra stuff inside ~/.local/share/brgl-dolphin
.
So you can have both dolphin-emu and brgl-dolphin in the same system!
If you want a Flatpak
, .deb
or an Arch linux makepkg
, please consider opening an Issue!
Use the solution file Source/dolphin-emu.sln
to build Dolphin on Windows.
Visual Studio 2022 17.2.3 or later is a hard requirement. Other compilers might be
able to build Dolphin on Windows but have not been tested and are not
recommended to be used. Git and Windows 11 SDK must be installed when building.
Make sure to pull submodules before building:
git submodule update --init
The "Release" solution configuration includes performance optimizations for the best user experience but complicates debugging Dolphin. The "Debug" solution configuration is significantly slower, more verbose and less permissive but makes debugging Dolphin easier.
Dolphin requires CMake for systems other than Windows. Many libraries are bundled with Dolphin and used if they're not installed on your system. CMake will inform you if a bundled library is used or if you need to install any missing packages yourself. You may refer to the wiki for more information.
Make sure to pull submodules before building:
git submodule update --init
A binary supporting a single architecture can be built using the following steps:
mkdir build
cd build
cmake ..
make -j $(sysctl -n hw.logicalcpu)
An application bundle will be created in ./Binaries
.
A script is also provided to build universal binaries supporting both x64 and ARM in the same application bundle using the following steps:
mkdir build
cd build
python ../BuildMacOSUniversalBinary.py
- Universal binaries will be available in the
universal
folder
Doing this is more complex as it requires installation of library dependencies for both x64 and ARM (or universal library equivalents) and may require specifying additional arguments to point to relevant library locations. Execute BuildMacOSUniversalBinary.py --help for more details.
To install to your system.
mkdir build
cd build
cmake ..
make -j $(nproc)
sudo make install
Useful for development as root access is not required.
mkdir Build
cd Build
cmake .. -DLINUX_LOCAL_DEV=true
make -j $(nproc)
ln -s ../../Data/Sys Binaries/
Can be stored on external storage and used on different Linux systems. Or useful for having multiple distinct Dolphin setups for testing/development/TAS.
mkdir Build
cd Build
cmake .. -DLINUX_LOCAL_DEV=true
make -j $(nproc)
cp -r ../Data/Sys/ Binaries/
touch Binaries/portable.txt
These instructions assume familiarity with Android development. If you do not have an Android dev environment set up, see AndroidSetup.md.
Make sure to pull submodules before building:
git submodule update --init
If using Android Studio, import the Gradle project located in ./Source/Android
.
Android apps are compiled using a build system called Gradle. Dolphin's native component, however, is compiled using CMake. The Gradle script will attempt to run a CMake build automatically while building the Java code.