Pinned Repositories
BD_Videoclube
CG_Raytracing_Bubbles
CocosDragon
Simple game that demonstrates how to use CocosBuilder
dopresskit
presskit() - spend time making games, not press.
hifi
Open source software for shared virtual worlds using HMDs and dynamically assigned devices as servers. San Francisco based startup, we are hiring: http://highfidelity.com/jobs Documentation at http://docs.highfidelity.com Contribute by reporting bugs & doing jobs on http://worklist.net
IJHCSICO2
IJHCS
LocalWrapTest
MontyHall
Matlab Simulation of the Monty Hall problem.
TJS
L'Archer d'Amiens
hifi-content
High Fidelity content
Delanir's Repositories
Delanir/BD_Videoclube
Delanir/TJS
L'Archer d'Amiens
Delanir/CG_Raytracing_Bubbles
Delanir/CocosDragon
Simple game that demonstrates how to use CocosBuilder
Delanir/dopresskit
presskit() - spend time making games, not press.
Delanir/hifi
Open source software for shared virtual worlds using HMDs and dynamically assigned devices as servers. San Francisco based startup, we are hiring: http://highfidelity.com/jobs Documentation at http://docs.highfidelity.com Contribute by reporting bugs & doing jobs on http://worklist.net
Delanir/IJHCSICO2
IJHCS
Delanir/LocalWrapTest
Delanir/MontyHall
Matlab Simulation of the Monty Hall problem.
Delanir/Squirrels
an experiment with squirrels and unity!
Delanir/hifi-content
High Fidelity content
Delanir/impress.js
It's a presentation framework based on the power of CSS3 transforms and transitions in modern browsers and inspired by the idea behind prezi.com.
Delanir/LatitudePlay
an experiment with latitudes and Python!
Delanir/OpenIAB-Unity-Plugin
OpenIAB Unity Plugin for Android (Google Play, Samsung Apps, Amazon Appstore, SlideME, Nokia Store, Appland, Aptoide, AppMall, Yandex.Store, Fortumo), Windows Phone and iOS.
Delanir/ProteusTemplate
Single/Multiplayer VR Template for Touch/Vive Controllers and Avatars
Delanir/QuantumPirates
A minha tese.
Delanir/Smart-Localization-2
A localization plugin for the Unity3D game engine
Delanir/ue4-style-guide
An attempt to make Unreal Engine 4 projects more consistent