/Valleys

Perlin noise based valleys made in Unity 3D.

Primary LanguageHLSL

Valleys

Zebra Scene Post Processed Scene
gif gif

This project uses perlin noise as a lookup table to elevate valleys with a tesselation and a vertex shader.

The implementation of the elevation shader can be found at StripedVertexModifier.shader

Platform:

  • developed on Unity 2018.4
  • tested on MacOS

References: