A cross-plattform, multi-implementation rendering engine.
Currently working on OpenGL.
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- Make context class for graphics contexts which Renderers and Windows can use
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- Move glX context for X11 to a context class (Depends on 1.)
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- Implement image loading, attempt build own or use stb? stb is good but implement self is fun
- Should it be cached? resource managers?
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- Implement textures/materials for models
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- Continue support on wavefront obj format