/RenderingEngine

A cross-plattform, multi-support rendering engine.

Primary LanguageC++

RenderingEngine

A cross-plattform, multi-implementation rendering engine.

Currently working on OpenGL.

TODO

    1. Make context class for graphics contexts which Renderers and Windows can use
    1. Move glX context for X11 to a context class (Depends on 1.)
    1. Implement image loading, attempt build own or use stb? stb is good but implement self is fun
    • Should it be cached? resource managers?
    1. Implement textures/materials for models
    1. Continue support on wavefront obj format