Pinned Repositories
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Blog
Blog on OpenShift
chiliproject
ChiliProject is a web based project management system built on Ruby on Rails
coral-repo
Automatically exported from code.google.com/p/coral-repo
derdolch.github.io
dhewm3
dhewm 3 main repository
dhewm3-libs
precompiled libraries for dhewm 3
DigitalRune
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
DOOM-3-BFG
Doom 3 BFG Edition
dream
Dream is a cross-platform framework for making games with C++.
DerDolch's Repositories
DerDolch/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
DerDolch/Blog
Blog on OpenShift
DerDolch/chiliproject
ChiliProject is a web based project management system built on Ruby on Rails
DerDolch/coral-repo
Automatically exported from code.google.com/p/coral-repo
DerDolch/derdolch.github.io
DerDolch/dhewm3
dhewm 3 main repository
DerDolch/DigitalRune
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
DerDolch/DOOM-3-BFG
Doom 3 BFG Edition
DerDolch/GreenDaoTemplate
DerDolch/GWEN
GWEN - GUI Without Extravagant Nonsense
DerDolch/gwen-dotnet
Automatically exported from code.google.com/p/gwen-dotnet
DerDolch/halflife
Half-Life 1 engine based games
DerDolch/harsh
Harsh Game Engine
DerDolch/idtech4.net
Port of doom3 / idtech4 to C#.
DerDolch/impac-t
A Breakout/Bolo clone, improved with a physics engine
DerDolch/jfinal3d
Automatically exported from code.google.com/p/jfinal3d
DerDolch/jitterphysics
Automatically exported from code.google.com/p/jitterphysics
DerDolch/KailashEngine
DerDolch/la-pe
Automatically exported from code.google.com/p/la-pe
DerDolch/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
DerDolch/Oreon.Engine-OpenGL-Java
Java/OpenGL LWJGL3 3D Game Engine
DerDolch/oryol
Experimental C++11 multi-platform 3D engine
DerDolch/paradox
Paradox Game Engine
DerDolch/QuadAssault
A 2D C++ OpenGL game
DerDolch/source-sdk-2013
The 2013 edition of the Source SDK
DerDolch/StormEngine2
Storm Engine 2 (modified RBDoom 3 BFG game engine)
DerDolch/teapot
Teapot is a tool for managing complex cross-platform builds.
DerDolch/tf4r
Automatically exported from code.google.com/p/tf4r
DerDolch/XNA
XNA Version of NeoForce Controls
DerDolch/youtrack-on-openshift
Deploy YouTRACK on OpenShift with simple one line copy/paste.