/Skinner

Special effcts with SkinnedMeshRenderer

Primary LanguageC#

Skinner

Skinner is a collection of special effects that use vertices of an animating SkinnedMeshRenderer as emitting points. It uses a special replacement shader to bake vertex positions into a texture, and thus it can avoid allocating extra heap/GC memory to retrieve vertex positions (uses GPU resources instead).

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Still under development. Stay tuned.