Might work with StageAesthetic or CoolerEclipse idk. Randomzied, 10 material themes and 13 post processing profiles leading to around 100 theme combos per stage for stages 1-6, doesn't work on modded stages.
If you don't like the variant, set_scene sceneName
(with DebugToolkit) and it'll give a new randomized theme.
Stage materials and post process profile print to the console on stage load. alt + ctrl + ~
to open the console
StageAesthetic by HIFU
1.6.2
- Adds new material theme "Bazaar"
- Changes Acres' and Aphelian's ambient lighting to be more neutral
- Changes Acres' and Aphelian's lighting value to be closer to the post processing
- Changes lighting to be flat values (prevent BRIGHT stages)
- Changes a material in Void Abyssal's theme
- Fixes Aphelian's wonky materials
1.6.1
- Enhances dynamic lighting to prevent dark stages (thanks Lawlzee)
- Removes ambient lighting (no longer needed)
1.6.0
- Adds dynamic lighting that matches the post process profile
- Adds ambient lighting to try and prevent darker stages
- Removes unused R2API dependency and skybox code
1.5.0
- Adds "randomized" themes
- Adds themes to Moon2 stage
- Adds new icon
- Removes predefined themes
1.0.4
- Makes orange variant less orange
- Makes void stages less bright
- Swaps void rock and ruin materials on sundered grove
1.0.3
- Fixes "mod not working" bug
1.0.2
- Fixes the ring
- Fixes incompats (Desolate Reef)
- Reduces Ruin shadow strength
- Change rock material for Scorched
- Changes tree material for Scorched
- Change rock material for Void
1.0.1
- Removes planets from Scorched skybox
- Fixes occasional crashes
- Fixes terrain fog on Pools
- Aphelian changes to look better
- Changes void rock material
- Other slight fixes/tweaks for better looking themes
1.0.0
- Release