/Harmony

a game for Blinks by Move38

Primary LanguageC++

Harmony A game for Blinks by Move38

In Harmony, each blink is assigned a different element. Elements have different interactions with each other (Ex: water can't be next to fire). The goal of Harmony is to have the most amount of points by having the most faces of blinks 'in harmony'.

A face of a blink is happy if it is -Next to a blink face of it's own element -Next to a blink face it doesn't particularly disagree with Blink faces that are happy will slowly flash between white and their element.

A face of a blink is angry if it is next to a blink face of an opposing type. Blink faces that are angry will rapidly flash between off and their element.

A face of a blink is neutral if it is not next to another face. Blink faces that are neutral will stay one solid color.

The elements and disagreements between them are as follows:

Water (blue), fire (red), plants (green), rocks (orange), and lightning (yellow).

-Water cannot be next to fire or lightning -Fire cannot be next to plants or water -Plants cannot be next to rocks or fire -Rocks cannot be next to lightning or plants -Lightning cannot be next to water or rocks.

Two happy faces together are worth 1 point A neutral face is worth 0 points Two angry faces together are worth -1 point

Winning: Try to maximize your point total. You have won if you have the maximum point total for a setup of elements.

Double click any blink in the cluster to give all blinks in the cluster a new element. Triple click any blink in the cluster to turn all blinks in the cluster into 'challenge mode'.

In Challenge Mode: Blink faces are angry if they are next to a blink face of their type.