Provides a material panel that creates Metallic/Roughness or Specular/Gloss Nodes using the Principled BSDF shader.
* Updated to Blender 2.80.0 Beta
- Utilises Standard Blender Nodes and Shader
- Visible Relative Paths
- Optional Auto Textures
- Optional Ambient Occlusion Node
- Optional Metallic Node
- Optional Specular Node
- Optional Emissive Node
- Use Mesh Name for texture matching
- Use Material Name for texture matching
- Auto Detect Nodes from textures.
- Creates nodes for Unreal Engine Textures. * (On detection of OcclusionRoughnessMetallic texture)
- Improve/Expand auto texture detection
blender_addon_pbr 2.0.0+
2.80.0
Prior to blender_addon_pbr 2.0.0
2.79.0
Create the initial nodes required by the addon by clicking on "Create - Auto Detect", "Create Metallic Roughness" or "Create Specular Gloss" buttons. "Create - Auto Detect" requires a folder to be selected first. Then the Base Color, Normal Maps, etc file open/select buttons will show and can be selected manually if required.
Download either the tar.gz or zip from https://github.com/DigiKrafting/blender_addon_pbr/releases/latest
Installing an Addon in Blender
- [File]->[User Preferences]
- Select [Add ons'] Tab.
- Click [Install Addon from File..].