Pipeline/Workflow import/export for Substance Painter.
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Blender 2.80+ (Tested on Linux/Windows)
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Export in either FBX or OBJ.
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Exports to export folder and opens Substance Painter.
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Creates SPP Project File "{filename}.spp" or "{mesh}.spp" or "{collection}.spp". * (Excludes 2018.1.0-2018.3.0 - See usage notes below)
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Passes textures folder from preferences to Substance Painter.
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Creates Nodes using the Principled BSDF shader.
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Autosave before export option.
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Use Relative Paths option.
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Creates nodes for Unreal Engine Textures. * (On detection of OcclusionRoughnessMetallic texture)
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Optional Height Maps (Combines Height and Normal maps using the Bump Node, use with care, see screenshots below)
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Checks if Mesh has material and will create one if it doesn't (Can be turned off in preferences "Create Material")
- One Click Export
- One Click Textures Import
- One Click Export
- One Click Textures Import
- One Click Export
- One Click Textures Import
* Make sure you have a "saved" .blend file before using the import/export features, then saving before import/export is then not required. The addon needs the file location to know where to create the export and textures folder used for import/export of the files.
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File Naming Convention
File names are derived from the selected object name or your blender file name.
* For Substance Painter 2018.1.0-2018.3.0 be sure to tick "2018.1.0-2018.3.0 Project File Fix" in the addon preferences. (See "Preferences" screenshot below)
Download either the tar.gz or zip from https://github.com/DigiKrafting/blender_addon_substance_painter/releases/latest
Installing an Addon in Blender
- [Edit]->[Preferences]
- Select [Add-ons] Tab
- Click [Install]
- Browse to download location of ZIP.
- Click [Install Add-on from File..]
2.79.0 (1.4.0)
* Mesh Export will likely work in previous versions but untested. * Texture Import requires the Principled BSDF shader in 2.79.0+.
2.80.0+ (1.5.0+)