DE Connector: Ignore datagrams from non-participants of the game
Indy2222 opened this issue · 0 comments
Indy2222 commented
Ignore datagrams to game servers from clients (socket addresses) who have not joint the game.
Not doing this has severe consequences, for example:
- In case of a network issue, the affected player is automatically kicked from the game. However, if the client doesn't detect the network issue on its side, it may continue sending data to the game.