/RefactoredWorkPriorities

Redefines some work givers in RimWorld

Primary LanguageC#MIT LicenseMIT

Refactored Work Priorities

Grants you additional control over colonists, including some tweaks to their work priorities and schedules.

The mod includes an options menu (Options > Mod Settings).

  • Injured animals will be fed by handlers instead of doctors.
  • Removing roofs prioritised above building roofs.
  • Custom repair threshold - you decide when repairs should be made.
  • Repair designator - force repairs on buildings above the repair threshold.
  • Harvest Plants assigned to Growers if the plant yields produce.
  • Prioritise rottables - haul corn, meals etc. as a high priority.
  • Prioritise deterioratables - haul items as a high priority.
  • Set an item HP threshold to avoid prioritising items with low HP.